mirror of
https://github.com/mii443/wasmer.git
synced 2025-12-08 05:38:19 +00:00
Also free the malloc'd error string in print_wasmer_error(). Run the C code through clang-format.
136 lines
4.4 KiB
Markdown
136 lines
4.4 KiB
Markdown
# Wasmer Engine Object File
|
|
|
|
This is an [engine](https://crates.io/crates/wasmer-engine) for the [wasmer](https://crates.io/crates/wasmer) WebAssembly VM.
|
|
|
|
This engine is used to produce a native object file that can be linked
|
|
against providing a sandboxed WebAssembly runtime environment for the
|
|
compiled module with no need for runtime compilation.
|
|
|
|
## Example of use
|
|
|
|
First we compile our WebAssembly file with Wasmer
|
|
```sh
|
|
wasmer compile path/to/wasm/file.wasm --llvm --object-file -o my_wasm.o --header my_wasm.h
|
|
```
|
|
|
|
You will then see output like:
|
|
```
|
|
Engine: objectfile
|
|
Compiler: llvm
|
|
Target: x86_64-apple-darwin
|
|
✔ File compiled successfully to `my_wasm.o`.
|
|
✔ Header file generated successfully at `my_wasm.h`.
|
|
```
|
|
|
|
Now lets create a program to link with this object file.
|
|
|
|
```C
|
|
#include "wasmer_wasm.h"
|
|
#include "wasm.h"
|
|
#include "my_wasm.h"
|
|
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
|
|
#define own
|
|
|
|
static void print_wasmer_error()
|
|
{
|
|
int error_len = wasmer_last_error_length();
|
|
printf("Error len: `%d`\n", error_len);
|
|
char* error_str = (char*) malloc(error_len);
|
|
wasmer_last_error_message(error_str, error_len);
|
|
printf("Error str: `%s`\n", error_str);
|
|
free(error_str);
|
|
}
|
|
|
|
int main() {
|
|
printf("Initializing...\n");
|
|
wasm_config_t* config = wasm_config_new();
|
|
wasm_config_set_engine(config, OBJECT_FILE);
|
|
wasm_engine_t* engine = wasm_engine_new_with_config(config);
|
|
wasm_store_t* store = wasm_store_new(engine);
|
|
|
|
wasm_module_t* module = wasmer_object_file_engine_new(store, "qjs.wasm");
|
|
if (!module) {
|
|
printf("Failed to create module\n");
|
|
print_wasmer_error();
|
|
return -1;
|
|
}
|
|
|
|
// We have now finished the memory buffer book keeping and we have a valid Module.
|
|
|
|
// In this example we're passing some JavaScript source code as a command line argument
|
|
// to a WASI module that can evaluate JavaScript.
|
|
wasi_config_t* wasi_config = wasi_config_new("constant_value_here");
|
|
const char* js_string = "function greet(name) { return JSON.stringify('Hello, ' + name); }; print(greet('World'));";
|
|
wasi_config_arg(wasi_config, "--eval");
|
|
wasi_config_arg(wasi_config, js_string);
|
|
wasi_env_t* wasi_env = wasi_env_new(wasi_config);
|
|
if (!wasi_env) {
|
|
printf("> Error building WASI env!\n");
|
|
print_wasmer_error();
|
|
return 1;
|
|
}
|
|
|
|
wasm_importtype_vec_t import_types;
|
|
wasm_module_imports(module, &import_types);
|
|
int num_imports = import_types.size;
|
|
wasm_extern_t** imports = (wasm_extern_t**) malloc(num_imports * sizeof(wasm_extern_t*));
|
|
wasm_importtype_vec_delete(&import_types);
|
|
|
|
bool get_imports_result = wasi_get_imports(store, module, wasi_env, imports);
|
|
wasi_env_delete(wasi_env);
|
|
if (!get_imports_result) {
|
|
printf("> Error getting WASI imports!\n");
|
|
print_wasmer_error();
|
|
return 1;
|
|
}
|
|
|
|
wasm_instance_t* instance = wasm_instance_new(store, module, (const wasm_extern_t* const*) imports, NULL);
|
|
if (! instance) {
|
|
printf("Failed to create instance\n");
|
|
print_wasmer_error();
|
|
return -1;
|
|
}
|
|
wasi_env_set_instance(wasi_env, instance);
|
|
|
|
// WASI is now set up.
|
|
own wasm_func_t* start_function = wasi_get_start_function(instance);
|
|
if (!start_function) {
|
|
fprintf(stderr, "`_start` function not found\n");
|
|
print_wasmer_error();
|
|
return -1;
|
|
}
|
|
|
|
fflush(stdout);
|
|
own wasm_trap_t* trap = wasm_func_call(start_function, NULL, NULL);
|
|
if (trap) {
|
|
fprintf(stderr, "Trap is not NULL: TODO:\n");
|
|
return -1;
|
|
}
|
|
|
|
wasm_instance_delete(instance);
|
|
wasm_module_delete(module);
|
|
wasm_store_delete(store);
|
|
wasm_engine_delete(engine);
|
|
return 0;
|
|
}
|
|
```
|
|
|
|
We save that source code into `test.c` and run:
|
|
|
|
```sh
|
|
clang -O2 -c test.c -o test.o
|
|
```
|
|
|
|
Now we just need to link everything together:
|
|
|
|
```sh
|
|
clang -O2 test.o my_wasm.o libwasmer_c_api.a
|
|
```
|
|
|
|
We link the object file we created with our C code, the object file we
|
|
generated with Wasmer, and `libwasmer_c_api` together and produce an
|
|
executable that can call into our compiled WebAssembly!
|