Files
rust-openvr/wrapper.cpp
2014-01-28 00:44:28 -05:00

306 lines
8.0 KiB
C++

#include "OVR.h"
extern "C"
{
struct Vector3f {
float x, y, z;
};
struct Quatf {
float x, y, z, w;
};
struct Matrix4f {
float m11, m12, m13, m14,
m21, m22, m23, m24,
m31, m32, m33, m34,
m41, m42, m43, m44;
};
void OVR_system_init(void)
{
OVR::System::Init(OVR::Log::ConfigureDefaultLog(OVR::LogMask_All));
}
OVR::DeviceManager* OVR_DeviceManager_Create(void)
{
return OVR::DeviceManager::Create();
}
OVR::HMDDevice* OVR_DeviceManager_EnumerateDevices(OVR::DeviceManager* pManager)
{
return pManager->EnumerateDevices<OVR::HMDDevice>().CreateDevice();
}
OVR::HMDInfo* OVR_HDMDevice_GetDeviceInfo(OVR::HMDDevice* pHMD)
{
OVR::HMDInfo *hdm = new OVR::HMDInfo;
pHMD->GetDeviceInfo(hdm);
return hdm;
}
OVR::SensorDevice* OVR_HDMDevice_GetSensor(OVR::HMDDevice* pHMD)
{
return pHMD->GetSensor();
}
OVR::SensorFusion* OVR_SensorFusion(OVR::HMDDevice* pHMD)
{
OVR::SensorFusion* SFusion = new OVR::SensorFusion;
return SFusion;
}
bool OVR_SensorFusion_IsAttachedToSensor(OVR::SensorFusion *sf)
{
return sf->IsAttachedToSensor();
}
Quatf OVR_SensorFusion_GetOrientation(OVR::SensorFusion *sf)
{
OVR::Quatf quat = sf->GetOrientation();
Quatf out = {quat.x, quat.y, quat.z, quat.w};
return out;
}
Quatf OVR_SensorFusion_GetPredictedOrientation(OVR::SensorFusion *sf)
{
OVR::Quatf quat = sf->GetPredictedOrientation();
Quatf out = {quat.x, quat.y, quat.z, quat.w};
return out;
}
Quatf OVR_SensorFusion_GetPredictedOrientation_opt(OVR::SensorFusion *sf, float dt)
{
OVR::Quatf quat = sf->GetPredictedOrientation(dt);
Quatf out = {quat.x, quat.y, quat.z, quat.w};
return out;
}
Vector3f OVR_SensorFusion_GetAcceleration(OVR::SensorFusion *sf)
{
OVR::Vector3f vec = sf->GetAcceleration();
Vector3f out = {vec.x, vec.y, vec.z};
return out;
}
Vector3f OVR_SensorFusion_GetAngularVelocity(OVR::SensorFusion *sf)
{
OVR::Vector3f vec = sf->GetAngularVelocity();
Vector3f out = {vec.x, vec.y, vec.z};
return out;
}
Vector3f OVR_SensorFusion_GetMagnetometer(OVR::SensorFusion *sf)
{
OVR::Vector3f vec = sf->GetMagnetometer();
Vector3f out = {vec.x, vec.y, vec.z};
return out;
}
Vector3f OVR_SensorFusion_GetCalibratedMagnetometer(OVR::SensorFusion *sf)
{
OVR::Vector3f vec = sf->GetCalibratedMagnetometer();
Vector3f out = {vec.x, vec.y, vec.z};
return out;
}
void OVR_SensorFusion_Reset(OVR::SensorFusion *sf)
{
sf->Reset();
}
void OVR_SensorFusion_EnableMotionTracking(OVR::SensorFusion *sf, bool enable)
{
sf->EnableMotionTracking(enable);
}
bool OVR_SensorFusion_IsMotionTrackingEnabled(OVR::SensorFusion *sf)
{
return sf->IsMotionTrackingEnabled();
}
float OVR_SensorFusion_GetPredictionDelta(OVR::SensorFusion *sf)
{
return sf->GetPredictionDelta();
}
void OVR_SensorFusion_SetPrediction(OVR::SensorFusion *sf, float dt, bool enable)
{
sf->SetPrediction(dt, enable);
}
void OVR_SensorFusion_SetPredictionEnabled(OVR::SensorFusion *sf, bool enable)
{
sf->SetPredictionEnabled(enable);
}
bool OVR_SensorFusion_IsPredictionEnabled(OVR::SensorFusion *sf)
{
return sf->IsPredictionEnabled();
}
void OVR_SensorFusion_SetGravityEnabled(OVR::SensorFusion *sf, bool enableGravity)
{
sf->SetGravityEnabled(enableGravity);
}
bool OVR_SensorFusion_IsGravityEnabled(OVR::SensorFusion *sf)
{
return sf->IsGravityEnabled();
}
float OVR_SensorFusion_GetAccelGain(OVR::SensorFusion *sf)
{
return sf->GetAccelGain();
}
void OVR_SensorFusion_SetAccelGain(OVR::SensorFusion *sf, float ag)
{
return sf->SetAccelGain(ag);
}
bool OVR_SensorFusion_SaveMagCalibration(OVR::SensorFusion *sf, const char *calibrationName)
{
return sf->SaveMagCalibration(calibrationName);
}
bool OVR_SensorFusion_LoadMagCalibration(OVR::SensorFusion *sf, const char *calibrationName)
{
return sf->LoadMagCalibration(calibrationName);
}
void OVR_SensorFusion_SetYawCorrectionEnabled(OVR::SensorFusion *sf, bool enable)
{
sf->SetYawCorrectionEnabled(enable);
}
bool OVR_SensorFusion_IsYawCorrectionEnabled(OVR::SensorFusion *sf)
{
return sf->IsYawCorrectionEnabled();
}
void OVR_SensorFusion_SetMagCalibration(OVR::SensorFusion *sf, Matrix4f *m)
{
OVR::Matrix4f mat = OVR::Matrix4f(m->m11, m->m12, m->m13, m->m14,
m->m21, m->m22, m->m23, m->m24,
m->m31, m->m32, m->m33, m->m34,
m->m41, m->m42, m->m43, m->m44);
sf->SetMagCalibration(mat);
}
Matrix4f OVR_SensorFusion_GetMagCalibration(OVR::SensorFusion *sf)
{
OVR::Matrix4f m = sf->GetMagCalibration();
Matrix4f out = {
m.M[0][0], m.M[0][1], m.M[0][2], m.M[0][3],
m.M[1][0], m.M[1][1], m.M[1][2], m.M[1][3],
m.M[2][0], m.M[2][1], m.M[2][2], m.M[2][3],
m.M[3][0], m.M[3][1], m.M[3][2], m.M[3][3],
};
return out;
}
time_t OVR_SensorFusion_GetMagCalibrationTime(OVR::SensorFusion *sf)
{
return sf->GetMagCalibrationTime();
}
bool OVR_SensorFusion_HasMagCalibration(OVR::SensorFusion *sf)
{
return sf->HasMagCalibration();
}
void OVR_SensorFusion_ClearMagCalibration(OVR::SensorFusion *sf)
{
sf->ClearMagCalibration();
}
void OVR_SensorFusion_ClearMagReferences(OVR::SensorFusion *sf)
{
sf->ClearMagReferences();
}
Vector3f OVR_SensorFusion_GetCalibratedMagValue(OVR::SensorFusion *sf, const Vector3f *rawMag)
{
OVR::Vector3f input = OVR::Vector3f(rawMag->x, rawMag->y, rawMag->z);
OVR::Vector3f vec = sf->GetCalibratedMagValue(input);
Vector3f out = {vec.x, vec.y, vec.z};
return out;
}
bool OVR_SensorFusion_AttachToSensor(OVR::SensorFusion* SFusion, OVR::SensorDevice *pSensor)
{
return (*SFusion).AttachToSensor(pSensor);
}
unsigned OVR_HMDInfo_GetScreenHResolution(OVR::HMDInfo* info)
{
return info->HResolution;
}
unsigned OVR_HMDInfo_GetScreenVResolution(OVR::HMDInfo* info)
{
return info->VResolution;
}
float OVR_HMDInfo_GetHScreenSize(OVR::HMDInfo* info)
{
return info->HScreenSize;
}
float OVR_HMDInfo_GetVScreenSize(OVR::HMDInfo* info)
{
return info->VScreenSize;
}
float OVR_HMDInfo_GetVScreenCenter(OVR::HMDInfo* info)
{
return info->VScreenCenter;
}
float OVR_HMDInfo_GetEyeToScreenDistance(OVR::HMDInfo* info)
{
return info->EyeToScreenDistance;
}
float OVR_HMDInfo_GetLensSeparationDistance(OVR::HMDInfo* info)
{
return info->LensSeparationDistance;
}
float OVR_HMDInfo_GetInterpupillaryDistance(OVR::HMDInfo* info)
{
return info->InterpupillaryDistance;
}
float OVR_HMDInfo_GetDistortionK(OVR::HMDInfo* info, int idx)
{
return info->DistortionK[idx];
}
float OVR_HMDInfo_GetChromaAbCorrection(OVR::HMDInfo* info, int idx)
{
return info->ChromaAbCorrection[idx];
}
unsigned OVR_HMDInfo_GetDesktopX(OVR::HMDInfo* info)
{
return info->HResolution;
}
unsigned OVR_HMDInfo_GetDesktopY(OVR::HMDInfo* info)
{
return info->DesktopY;
}
char* OVR_HMDInfo_GetDisplayDeviceName(OVR::HMDInfo* info)
{
return info->DisplayDeviceName;
}
long OVR_HMDInfo_GetDisplayId(OVR::HMDInfo* info)
{
return info->DisplayId;
}
}