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Padded out structures
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@ -190,7 +190,8 @@ pub mod ll {
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pub struct Texture {
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pub header: TextureHeader,
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pub texture_id: u32
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pub texture_id: u32,
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pub padd: [*c_void, ..7]
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}
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pub static Hmd_None : c_int = 0;
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@ -1070,7 +1071,9 @@ impl ToTexture for Texture {
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size: self.size,
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viewport: self.viewport,
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},
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texture_id: self.texture
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texture_id: self.texture,
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padd: [ptr::null(), ptr::null(), ptr::null(), ptr::null(),
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ptr::null(), ptr::null(), ptr::null()]
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}
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}
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}
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