The field ordering here is actually significant because of the drop order: we want to drop the artifact before dropping the engine. The reason for this is that dropping the Artifact will de-register the trap handling metadata from the global registry. This must be done before the code memory for the artifact is freed (which happens when the store is dropped) since there is a chance that this memory could be reused by another module which will try to register its own trap information. Note that in Rust, the drop order for struct fields is from top to bottom: the opposite of C++. In the future, this code should be refactored to properly describe the ownership of the code and its metadata. Fixes #2434
wasmer

Wasmer is the most popular
WebAssembly runtime for Rust. It supports
JIT (Just In Time) and AOT (Ahead Of Time) compilation as well as
pluggable compilers suited to your needs.
It's designed to be safe and secure, and runnable in any kind of environment.
Usage
Here is a small example of using Wasmer to run a WebAssembly module written with its WAT format (textual format):
use wasmer::{Store, Module, Instance, Value, imports};
fn main() -> anyhow::Result<()> {
let module_wat = r#"
(module
(type $t0 (func (param i32) (result i32)))
(func $add_one (export "add_one") (type $t0) (param $p0 i32) (result i32)
get_local $p0
i32.const 1
i32.add))
"#;
let store = Store::default();
let module = Module::new(&store, &module_wat)?;
// The module doesn't import anything, so we create an empty import object.
let import_object = imports! {};
let instance = Instance::new(&module, &import_object)?;
let add_one = instance.exports.get_function("add_one")?;
let result = add_one.call(&[Value::I32(42)])?;
assert_eq!(result[0], Value::I32(43));
Ok(())
}
Discover the full collection of examples.
Features
Wasmer is not only fast, but also designed to be highly customizable:
-
Pluggable engines — An engine is responsible to drive the compilation process and to store the generated executable code somewhere, either:
- in-memory (with
wasmer-engine-universal), - in a native shared object file (with
wasmer-engine-dylib,.dylib,.so,.dll), then load it withdlopen, - in a native static object file (with
wasmer-engine-staticlib), in addition to emitting a C header file, which both can be linked against a sandboxed WebAssembly runtime environment for the compiled module with no need for runtime compilation.
- in-memory (with
-
Pluggable compilers — A compiler is used by an engine to transform WebAssembly into executable code:
wasmer-compiler-singlepassprovides a fast compilation-time but an unoptimized runtime speed,wasmer-compiler-craneliftprovides the right balance between compilation-time and runtime performance, useful for development,wasmer-compiler-llvmprovides a deeply optimized executable code with the fastest runtime speed, ideal for production.
-
Headless mode — Once a WebAssembly module has been compiled, it is possible to serialize it in a file for example, and later execute it with Wasmer with headless mode turned on. Headless Wasmer has no compiler, which makes it more portable and faster to load. It's ideal for constrainted environments.
-
Cross-compilation — Most compilers support cross-compilation. It means it possible to pre-compile a WebAssembly module targetting a different architecture or platform and serialize it, to then run it on the targetted architecture and platform later.
-
Run Wasmer in a JavaScript environment — With the
jsCargo feature, it is possible to compile a Rust program using Wasmer to WebAssembly. In this context, the resulting WebAssembly module will expect to run in a JavaScript environment, like a browser, Node.js, Deno and so on. In this specific scenario, there is no engines or compilers available, it's the one available in the JavaScript environment that will be used.
Wasmer ships by default with the Cranelift compiler as its great for development purposes. However, we strongly encourage to use the LLVM compiler in production as it performs about 50% faster, achieving near-native speeds.
Note: if one wants to use multiple compilers at the same time, it's also possible! One will need to import them directly via each of the compiler crates.
Read the documentation to learn more.
Made with ❤️ by the Wasmer team, for the community