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6.5 KiB
6.5 KiB
Wasmer Engine Object File
This is an engine for the wasmer WebAssembly VM.
This engine is used to produce native code that can be linked against providing a sandboxed WebAssembly runtime environment for the compiled module with no need for runtime compilation.
Example of use
First we compile our WebAssembly file with Wasmer
wasmer compile path/to/wasm/file.wasm --llvm --object-file -o my_wasm.o --header my_wasm.h
You will then see output like:
Engine: objectfile
Compiler: llvm
Target: x86_64-apple-darwin
✔ File compiled successfully to `my_wasm.o`.
✔ Header file generated successfully at `my_wasm.h`.
Now lets create a program to link with this object file.
#include "wasmer_wasm.h"
#include "wasm.h"
#include "my_wasm.h"
#include <stdio.h>
#include <stdlib.h>
void wasmer_function__1(void);
void wasmer_trampoline_function_call__1(void*, void*, void*);
// todo: add to wasmer_wasm.h or something
void* wasm_instance_get_vmctx_ptr(wasm_instance_t*);
// a bit of a hack; TODO: clean this up
typedef struct my_byte_vec_t {
size_t size;
char* data;
} my_byte_vec_t;
void print_wasmer_error()
{
int error_len = wasmer_last_error_length();
printf("Error len: `%d`\n", error_len);
char *error_str = malloc(error_len);
wasmer_last_error_message(error_str, error_len);
printf("Error str: `%s`\n", error_str);
}
int main() {
printf("Initializing...\n");
wasm_engine_t* engine = wasm_engine_new();
wasm_store_t* store = wasm_store_new(engine);
char* byte_ptr = (char*)&WASMER_METADATA[0];
// We need to pass all the bytes as one big buffer so we have to do all this logic to memcpy
// the various pieces together from the generated header file.
//
// We should provide a `deseralize_vectored` function to avoid requiring this extra work.
size_t num_function_pointers
= sizeof(function_pointers) / sizeof(void*);
size_t num_function_trampolines
= sizeof(function_trampolines) / sizeof(void*);
size_t num_dynamic_function_trampoline_pointers
= sizeof(dynamic_function_trampoline_pointers) / sizeof(void*);
size_t buffer_size = module_bytes_len
+ sizeof(size_t) + sizeof(function_pointers)
+ sizeof(size_t) + sizeof(function_trampolines)
+ sizeof(size_t) + sizeof(dynamic_function_trampoline_pointers);
char* memory_buffer = (char*) malloc(buffer_size);
size_t current_offset = 0;
printf("Buffer size: %d\n", buffer_size);
memcpy(memory_buffer + current_offset, byte_ptr, module_bytes_len);
current_offset += module_bytes_len;
memcpy(memory_buffer + current_offset, (void*)&num_function_pointers, sizeof(size_t));
current_offset += sizeof(size_t);
memcpy(memory_buffer + current_offset, (void*)&function_pointers[0], sizeof(function_pointers));
current_offset += sizeof(function_pointers);
memcpy(memory_buffer + current_offset, (void*)&num_function_trampolines, sizeof(size_t));
current_offset += sizeof(size_t);
memcpy(memory_buffer + current_offset, (void*)&function_trampolines[0], sizeof(function_trampolines));
current_offset += sizeof(function_trampolines);
memcpy(memory_buffer + current_offset, (void*)&num_dynamic_function_trampoline_pointers, sizeof(size_t));
current_offset += sizeof(size_t);
memcpy(memory_buffer + current_offset, (void*)&dynamic_function_trampoline_pointers[0], sizeof(dynamic_function_trampoline_pointers));
current_offset += sizeof(dynamic_function_trampoline_pointers);
my_byte_vec_t module_byte_vec = {
.size = buffer_size,
.data = memory_buffer,
};
wasm_module_t* module = wasm_module_deserialize(store, (wasm_byte_vec_t*) &module_byte_vec);
if (! module) {
printf("Failed to create module\n");
print_wasmer_error();
return -1;
}
free(memory_buffer);
// We have now finished the memory buffer book keeping and we have a valid Module.
// In this example we're passing some JavaScript source code as a command line argumnet
// to a WASI module that can evaluate JavaScript.
wasi_config_t* config = wasi_config_new("constant_value_here");
const char* js_string = "function greet(name) { return JSON.stringify('Hello, ' + name); }; print(greet('World'));";
wasi_config_arg(config, "--eval");
wasi_config_arg(config, js_string);
wasi_env_t* wasi_env = wasi_env_new(config);
if (!wasi_env) {
printf("> Error building WASI env!\n");
print_wasmer_error();
return 1;
}
wasm_importtype_vec_t import_types;
wasm_module_imports(module, &import_types);
int num_imports = import_types.size;
wasm_extern_t** imports = malloc(num_imports * sizeof(wasm_extern_t*));
wasm_importtype_vec_delete(&import_types);
bool get_imports_result = wasi_get_imports(store, module, wasi_env, imports);
if (!get_imports_result) {
printf("> Error getting WASI imports!\n");
print_wasmer_error();
return 1;
}
wasm_instance_t* instance = wasm_instance_new(store, module, (const wasm_extern_t* const*) imports, NULL);
if (! instance) {
printf("Failed to create instance\n");
print_wasmer_error();
return -1;
}
wasi_env_set_instance(wasi_env, instance);
// WASI is now set up.
void* vmctx = wasm_instance_get_vmctx_ptr(instance);
wasm_val_t* inout[2] = { NULL, NULL };
// We're able to call our compiled functions directly through their trampolines.
wasmer_trampoline_function_call__1(vmctx, wasmer_function__1, &inout);
wasm_instance_delete(instance);
wasm_module_delete(module);
wasm_store_delete(store);
wasm_engine_delete(engine);
return 0;
}
We save that source code into test.c and run:
gcc -O2 -c test.c -o test.o
Now we just need to link everything together:
g++ -O2 test.o my_wasm.o libwasmer.a
We link the object file we created with our C code, the object file we generated with Wasmer, and libwasmer together and produce an executable that can call into our compiled WebAssembly!