Files
wasmer/examples/engine_headless.rs
2020-12-04 15:58:38 -08:00

154 lines
5.6 KiB
Rust

//! Defining an engine in Wasmer is one of the fundamental steps.
//!
//! This example illustrates a neat feature of engines: their ability
//! to run in a headless mode. At the time of writing, all engines
//! have a headless mode, but it's not a requirement of the `Engine`
//! trait (defined in the `wasmer_engine` crate).
//!
//! What problem does it solve, and what does it mean?
//!
//! Once a Wasm module is compiled into executable code and stored
//! somewhere (e.g. in memory with the JIT engine, or in a native
//! object with the native engine), the module can be instantiated and
//! executed. But imagine for a second the following scenario:
//!
//! * Modules are compiled ahead of time, to be instantiated later
//! on.
//! * Modules are cross-compiled on a machine ahead of time
//! to be run on another machine later one.
//!
//! In both scenarios, the environment where the compiled Wasm module
//! will be executed can be very constrained. For such particular
//! contexts, Wasmer can be compiled _without_ the compilers, so that
//! the `wasmer` binary is as small as possible. Indeed, there is no
//! need for a compiler since the Wasm module is already compiled. All
//! we need is an engine that _only_ drives the instantiation and
//! execution of the Wasm module.
//!
//! And that, that's a headless engine.
//!
//! To achieve such a scenario, a Wasm module must be compiled, then
//! serialized —for example into a file—, then later, potentially on
//! another machine, deserialized. The next steps are classical: The
//! Wasm module is instantiated and executed.
//!
//! This example uses a `compiler` because it illustrates the entire
//! workflow, but keep in mind the compiler isn't required after the
//! compilation step.
//!
//! You can run the example directly by executing in Wasmer root:
//!
//! ```shell
//! cargo run --example engine-headless --release --features "cranelift"
//! ```
//!
//! Ready?
use tempfile::NamedTempFile;
use wasmer::imports;
use wasmer::wat2wasm;
use wasmer::Instance;
use wasmer::Module;
use wasmer::Store;
use wasmer::Value;
use wasmer_compiler_cranelift::Cranelift;
use wasmer_engine_native::Native;
fn main() -> Result<(), Box<dyn std::error::Error>> {
// First step, let's compile the Wasm module and serialize it.
// Note: we need a compiler here.
let serialized_module_file = {
// Let's declare the Wasm module with the text representation.
let wasm_bytes = wat2wasm(
r#"
(module
(type $sum_t (func (param i32 i32) (result i32)))
(func $sum_f (type $sum_t) (param $x i32) (param $y i32) (result i32)
local.get $x
local.get $y
i32.add)
(export "sum" (func $sum_f)))
"#
.as_bytes(),
)?;
// Define a compiler configuration.
//
// In this situation, the compiler is
// `wasmer_compiler_cranelift`. The compiler is responsible to
// compile the Wasm module into executable code.
let compiler_config = Cranelift::default();
println!("Creating Native engine...");
// Define the engine that will drive everything.
//
// In this case, the engine is `wasmer_engine_native` which
// means that a native object is going to be generated. So
// when we are going to serialize the compiled Wasm module, we
// are going to store it in a file with the `.so` extension
// for example (or `.dylib`, or `.dll` depending of the
// platform).
let engine = Native::new(compiler_config).engine();
// Create a store, that holds the engine.
let store = Store::new(&engine);
println!("Compiling module...");
// Let's compile the Wasm module.
let module = Module::new(&store, wasm_bytes)?;
println!("Serializing module...");
// Here we go. Let's serialize the compiled Wasm module in a
// file.
let serialized_module_file = NamedTempFile::new()?;
module.serialize_to_file(&serialized_module_file)?;
serialized_module_file
};
// Second step, deserialize the compiled Wasm module, and execute
// it, for example with Wasmer without a compiler.
{
println!("Creating headless Native engine...");
// We create a headless Native engine.
let engine = Native::headless().engine();
let store = Store::new(&engine);
println!("Deserializing module...");
// Here we go.
//
// Deserialize the compiled Wasm module. This code is unsafe
// because Wasmer can't assert the bytes are valid (see the
// `wasmer::Module::deserialize`'s documentation to learn
// more).
let module = unsafe { Module::deserialize_from_file(&store, serialized_module_file) }?;
// Congrats, the Wasm module has been deserialized! Now let's
// execute it for the sake of having a complete example.
// Create an import object. Since our Wasm module didn't declare
// any imports, it's an empty object.
let import_object = imports! {};
println!("Instantiating module...");
// Let's instantiate the Wasm module.
let instance = Instance::new(&module, &import_object)?;
println!("Calling `sum` function...");
// The Wasm module exports a function called `sum`.
let sum = instance.exports.get_function("sum")?;
let results = sum.call(&[Value::I32(1), Value::I32(2)])?;
println!("Results: {:?}", results);
assert_eq!(results.to_vec(), vec![Value::I32(3)]);
}
Ok(())
}
#[test]
#[cfg(not(any(windows, target_arch = "aarch64")))]
fn test_engine_headless() -> Result<(), Box<dyn std::error::Error>> {
main()
}