Files
wasmer/lib/wasi/tests/stdio.rs
Syrus Akbary a419ccdf52 Move Webassembly objects to Store and remove Context
Co-authored-by: ptitSeb <sebastien.chev@gmail.com>
Co-authored-by: Manos Pitsidianakis <manos@wasmer.io>
2022-07-19 15:31:51 +03:00

177 lines
6.0 KiB
Rust

use std::io::{Read, Write};
use wasmer::{Instance, Module, Store};
use wasmer_wasi::{Pipe, WasiState};
mod sys {
#[test]
fn test_stdout() {
super::test_stdout()
}
#[test]
fn test_stdin() {
super::test_stdin()
}
#[test]
fn test_env() {
super::test_env()
}
}
#[cfg(feature = "js")]
mod js {
use wasm_bindgen_test::*;
#[wasm_bindgen_test]
fn test_stdout() {
super::test_stdout()
}
#[wasm_bindgen_test]
fn test_stdin() {
super::test_stdin()
}
#[wasm_bindgen_test]
fn test_env() {
super::test_env()
}
}
fn test_stdout() {
let mut store = Store::default();
let module = Module::new(&mut store, br#"
(module
;; Import the required fd_write WASI function which will write the given io vectors to stdout
;; The function signature for fd_write is:
;; (File Descriptor, *iovs, iovs_len, nwritten) -> Returns number of bytes written
(import "wasi_unstable" "fd_write" (func $fd_write (param i32 i32 i32 i32) (result i32)))
(memory 1)
(export "memory" (memory 0))
;; Write 'hello world\n' to memory at an offset of 8 bytes
;; Note the trailing newline which is required for the text to appear
(data (i32.const 8) "hello world\n")
(func $main (export "_start")
;; Creating a new io vector within linear memory
(i32.store (i32.const 0) (i32.const 8)) ;; iov.iov_base - This is a pointer to the start of the 'hello world\n' string
(i32.store (i32.const 4) (i32.const 12)) ;; iov.iov_len - The length of the 'hello world\n' string
(call $fd_write
(i32.const 1) ;; file_descriptor - 1 for stdout
(i32.const 0) ;; *iovs - The pointer to the iov array, which is stored at memory location 0
(i32.const 1) ;; iovs_len - We're printing 1 string stored in an iov - so one.
(i32.const 20) ;; nwritten - A place in memory to store the number of bytes written
)
drop ;; Discard the number of bytes written from the top of the stack
)
)
"#).unwrap();
// Create the `WasiEnv`.
let mut stdout = Pipe::default();
let wasi_env = WasiState::new("command-name")
.args(&["Gordon"])
.stdout(Box::new(stdout.clone()))
.finalize(&mut store)
.unwrap();
// Generate an `ImportObject`.
let import_object = wasi_env.import_object(&mut store, &module).unwrap();
// Let's instantiate the module with the imports.
let instance = Instance::new(&mut store, &module, &import_object).unwrap();
let memory = instance.exports.get_memory("memory").unwrap();
wasi_env.data_mut(&mut store).set_memory(memory.clone());
// Let's call the `_start` function, which is our `main` function in Rust.
let start = instance.exports.get_function("_start").unwrap();
start.call(&mut store, &[]).unwrap();
let mut stdout_str = String::new();
stdout.read_to_string(&mut stdout_str).unwrap();
let stdout_as_str = stdout_str.as_str();
assert_eq!(stdout_as_str, "hello world\n");
}
fn test_env() {
let mut store = Store::default();
let module = Module::new(&store, include_bytes!("envvar.wasm")).unwrap();
#[cfg(feature = "js")]
tracing_wasm::set_as_global_default_with_config({
let mut builder = tracing_wasm::WASMLayerConfigBuilder::new();
builder.set_console_config(tracing_wasm::ConsoleConfig::ReportWithoutConsoleColor);
builder.build()
});
// Create the `WasiEnv`.
let mut stdout = Pipe::new();
let mut wasi_state_builder = WasiState::new("command-name");
wasi_state_builder
.args(&["Gordon"])
.env("DOG", "X")
.env("TEST", "VALUE")
.env("TEST2", "VALUE2");
// panic!("envs: {:?}", wasi_state_builder.envs);
let wasi_env = wasi_state_builder
.stdout(Box::new(stdout.clone()))
.finalize(&mut store)
.unwrap();
// Generate an `ImportObject`.
let import_object = wasi_env.import_object(&mut store, &module).unwrap();
// Let's instantiate the module with the imports.
let instance = Instance::new(&mut store, &module, &import_object).unwrap();
let memory = instance.exports.get_memory("memory").unwrap();
wasi_env.data_mut(&mut store).set_memory(memory.clone());
// Let's call the `_start` function, which is our `main` function in Rust.
let start = instance.exports.get_function("_start").unwrap();
start.call(&mut store, &[]).unwrap();
let mut stdout_str = String::new();
stdout.read_to_string(&mut stdout_str).unwrap();
let stdout_as_str = stdout_str.as_str();
assert_eq!(stdout_as_str, "Env vars:\nDOG=X\nTEST2=VALUE2\nTEST=VALUE\nDOG Ok(\"X\")\nDOG_TYPE Err(NotPresent)\nSET VAR Ok(\"HELLO\")\n");
}
fn test_stdin() {
let mut store = Store::default();
let module = Module::new(&store, include_bytes!("stdin-hello.wasm")).unwrap();
// Create the `WasiEnv`.
let mut stdin = Pipe::new();
let wasi_env = WasiState::new("command-name")
.stdin(Box::new(stdin.clone()))
.finalize(&mut store)
.unwrap();
// Write to STDIN
let buf = "Hello, stdin!\n".as_bytes().to_owned();
stdin.write(&buf[..]).unwrap();
// Generate an `ImportObject`.
let import_object = wasi_env.import_object(&mut store, &module).unwrap();
// Let's instantiate the module with the imports.
let instance = Instance::new(&mut store, &module, &import_object).unwrap();
let memory = instance.exports.get_memory("memory").unwrap();
wasi_env.data_mut(&mut store).set_memory(memory.clone());
// Let's call the `_start` function, which is our `main` function in Rust.
let start = instance.exports.get_function("_start").unwrap();
let result = start.call(&mut store, &[]);
assert!(!result.is_err());
// We assure stdin is now empty
let mut buf = Vec::new();
stdin.read_to_end(&mut buf).unwrap();
assert_eq!(buf.len(), 0);
}