Files
wasmer/examples/engine.rs
2024-10-16 15:34:27 +02:00

91 lines
3.0 KiB
Rust

//! Defining an engine in Wasmer is one of the fundamental steps.
//!
//! This example illustrates how to use the `wasmer_compiler`,
//! aka the Universal engine. An engine applies roughly 2 steps:
//!
//! 1. It compiles the Wasm module bytes to executable code, through
//! the intervention of a compiler,
//! 2. It stores the executable code somewhere.
//!
//! In the particular context of the Universal engine, the executable
//! code is stored in memory.
//!
//! You can run the example directly by executing in Wasmer root:
//!
//! ```shell
//! cargo run --example engine-universal --release --features "cranelift"
//! ```
//!
//! Ready?
use wasmer::{imports, sys::EngineBuilder, wat2wasm, Instance, Module, Store, Value};
use wasmer_compiler_cranelift::Cranelift;
fn main() -> Result<(), Box<dyn std::error::Error>> {
// Let's declare the Wasm module with the text representation.
let wasm_bytes = wat2wasm(
r#"
(module
(type $sum_t (func (param i32 i32) (result i32)))
(func $sum_f (type $sum_t) (param $x i32) (param $y i32) (result i32)
local.get $x
local.get $y
i32.add)
(export "sum" (func $sum_f)))
"#
.as_bytes(),
)?;
// Define a compiler configuration.
//
// In this situation, the compiler is
// `wasmer_compiler_cranelift`. The compiler is responsible to
// compile the Wasm module into executable code.
let compiler_config = Cranelift::default();
println!("Creating Universal engine...");
// Define the engine that will drive everything.
//
// In this case, the engine is `wasmer_compiler` which roughly
// means that the executable code will live in memory.
let engine = EngineBuilder::new(compiler_config);
// Create a store, that holds the engine.
let mut store = Store::new(engine);
println!("Compiling module...");
// Here we go.
//
// Let's compile the Wasm module. It is at this step that the Wasm
// text is transformed into Wasm bytes (if necessary), and then
// compiled to executable code by the compiler, which is then
// stored in memory by the engine.
let module = Module::new(&store, wasm_bytes)?;
// Congrats, the Wasm module is compiled! Now let's execute it for
// the sake of having a complete example.
// Create an import object. Since our Wasm module didn't declare
// any imports, it's an empty object.
let import_object = imports! {};
println!("Instantiating module...");
// And here we go again. Let's instantiate the Wasm module.
let instance = Instance::new(&mut store, &module, &import_object)?;
println!("Calling `sum` function...");
// The Wasm module exports a function called `sum`.
let sum = instance.exports.get_function("sum")?;
let results = sum.call(&mut store, &[Value::I32(1), Value::I32(2)])?;
println!("Results: {:?}", results);
assert_eq!(results.to_vec(), vec![Value::I32(3)]);
Ok(())
}
#[test]
fn test_engine_universal() -> Result<(), Box<dyn std::error::Error>> {
main()
}