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Rename engine's Universal type to Backend
The Universal type was essentially a builder of engines that's given a compiler backend and creates an Engine with .engine() method. The name was not clear.
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@@ -262,7 +262,7 @@ impl Run {
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fn get_store_module(&self) -> Result<(Store, Module)> {
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let contents = std::fs::read(self.path.clone())?;
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if wasmer_compiler::Artifact::is_deserializable(&contents) {
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let engine = wasmer_compiler::Universal::headless().engine();
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let engine = wasmer_compiler::Backend::headless().engine();
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let store = Store::new_with_engine(&engine);
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let module = unsafe { Module::deserialize_from_file(&store, &self.path)? };
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return Ok((store, module));
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@@ -115,7 +115,7 @@ impl CompilerOptions {
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) -> Result<Box<Engine>> {
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let features = self.get_features(compiler_config.default_features_for_target(&target))?;
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let engine: Box<Engine> = Box::new(
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wasmer_compiler::Universal::new(compiler_config)
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wasmer_compiler::Backend::new(compiler_config)
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.features(features)
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.target(target)
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.engine(),
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@@ -332,7 +332,7 @@ impl StoreOptions {
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#[cfg(not(feature = "compiler"))]
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impl StoreOptions {
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fn get_engine_headless(&self) -> Result<Arc<Engine>> {
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let engine: Arc<Engine> = Arc::new(wasmer_compiler::Universal::headless().engine());
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let engine: Arc<Engine> = Arc::new(wasmer_compiler::Backend::headless().engine());
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Ok(engine)
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}
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