Rename engine's Universal type to Backend

The Universal type was essentially a builder of engines that's given a
compiler backend and creates an Engine with .engine() method. The name
was not clear.
This commit is contained in:
Manos Pitsidianakis
2022-07-25 11:48:04 +03:00
parent b9ab9515c1
commit 4a06b1d3f6
45 changed files with 109 additions and 109 deletions

View File

@@ -15,7 +15,7 @@
//! Ready?
use wasmer::{imports, wat2wasm, FunctionEnv, Instance, Module, Store, TypedFunction};
use wasmer_compiler::Universal;
use wasmer_compiler::Backend;
use wasmer_compiler_cranelift::Cranelift;
fn main() -> Result<(), Box<dyn std::error::Error>> {
@@ -39,7 +39,7 @@ fn main() -> Result<(), Box<dyn std::error::Error>> {
// Note that we don't need to specify the engine/compiler if we want to use
// the default provided by Wasmer.
// You can use `Store::default()` for that.
let mut store = Store::new_with_engine(&Universal::new(Cranelift::default()).engine());
let mut store = Store::new_with_engine(&Backend::new(Cranelift::default()).engine());
let mut env = FunctionEnv::new(&mut store, ());
println!("Compiling module...");