Rename engine's Universal type to Backend

The Universal type was essentially a builder of engines that's given a
compiler backend and creates an Engine with .engine() method. The name
was not clear.
This commit is contained in:
Manos Pitsidianakis
2022-07-25 11:48:04 +03:00
parent b9ab9515c1
commit 4a06b1d3f6
45 changed files with 109 additions and 109 deletions

View File

@@ -19,7 +19,7 @@
//! Ready?
use wasmer::{imports, wat2wasm, Instance, Module, Store, Value};
use wasmer_compiler::Universal;
use wasmer_compiler::Backend;
use wasmer_compiler_cranelift::Cranelift;
fn main() -> Result<(), Box<dyn std::error::Error>> {
@@ -49,7 +49,7 @@ fn main() -> Result<(), Box<dyn std::error::Error>> {
//
// In this case, the engine is `wasmer_compiler` which roughly
// means that the executable code will live in memory.
let engine = Universal::new(compiler_config).engine();
let engine = Backend::new(compiler_config).engine();
// Create a store, that holds the engine.
let mut store = Store::new_with_engine(&engine);