Files
vrchatapi-rust/src/models/unity_package.rs
2024-09-17 18:40:15 +00:00

67 lines
2.6 KiB
Rust

/*
* VRChat API Documentation
*
*
* Contact: vrchatapi.lpv0t@aries.fyi
* Generated by: https://openapi-generator.tech
*/
use crate::models;
use serde::{Deserialize, Serialize};
/// UnityPackage :
#[derive(Clone, Default, Debug, PartialEq, Serialize, Deserialize)]
pub struct UnityPackage {
#[serde(rename = "id")]
pub id: String,
#[serde(rename = "assetUrl", default, with = "::serde_with::rust::double_option", skip_serializing_if = "Option::is_none")]
pub asset_url: Option<Option<String>>,
#[serde(rename = "assetUrlObject", skip_serializing_if = "Option::is_none")]
pub asset_url_object: Option<serde_json::Value>,
#[serde(rename = "assetVersion")]
pub asset_version: i32,
#[serde(rename = "created_at", skip_serializing_if = "Option::is_none")]
pub created_at: Option<String>,
#[serde(rename = "impostorizerVersion", skip_serializing_if = "Option::is_none")]
pub impostorizer_version: Option<String>,
/// This can be `standalonewindows` or `android`, but can also pretty much be any random Unity verison such as `2019.2.4-801-Release` or `2019.2.2-772-Release` or even `unknownplatform`.
#[serde(rename = "platform")]
pub platform: String,
#[serde(rename = "pluginUrl", skip_serializing_if = "Option::is_none")]
pub plugin_url: Option<String>,
#[serde(rename = "pluginUrlObject", skip_serializing_if = "Option::is_none")]
pub plugin_url_object: Option<serde_json::Value>,
#[serde(rename = "unitySortNumber", skip_serializing_if = "Option::is_none")]
pub unity_sort_number: Option<i64>,
#[serde(rename = "unityVersion")]
pub unity_version: String,
#[serde(rename = "impostorUrl", default, with = "::serde_with::rust::double_option", skip_serializing_if = "Option::is_none")]
pub impostor_url: Option<Option<String>>,
#[serde(rename = "scanStatus", skip_serializing_if = "Option::is_none")]
pub scan_status: Option<String>,
#[serde(rename = "variant", skip_serializing_if = "Option::is_none")]
pub variant: Option<String>,
}
impl UnityPackage {
pub fn new(id: String, asset_version: i32, platform: String, unity_version: String) -> UnityPackage {
UnityPackage {
id,
asset_url: None,
asset_url_object: None,
asset_version,
created_at: None,
impostorizer_version: None,
platform,
plugin_url: None,
plugin_url_object: None,
unity_sort_number: None,
unity_version,
impostor_url: None,
scan_status: None,
variant: None,
}
}
}