/* * VRChat API Documentation * * * Contact: me@ruby.js.org * Generated by: https://openapi-generator.tech */ #[derive(Clone, Debug, PartialEq, Serialize, Deserialize)] pub struct UnityPackage { #[serde(rename = "assetUrl", skip_serializing_if = "Option::is_none")] pub asset_url: Option, #[serde(rename = "assetUrlObject", skip_serializing_if = "Option::is_none")] pub asset_url_object: Option, #[serde(rename = "assetVersion")] pub asset_version: i32, #[serde(rename = "created_at", skip_serializing_if = "Option::is_none")] pub created_at: Option, #[serde(rename = "id")] pub id: String, /// This can be `standalonewindows` or `android`, but can also pretty much be any random Unity verison such as `2019.2.4-801-Release` or `2019.2.2-772-Release` or even `unknownplatform`. #[serde(rename = "platform")] pub platform: String, #[serde(rename = "pluginUrl", skip_serializing_if = "Option::is_none")] pub plugin_url: Option, #[serde(rename = "pluginUrlObject", skip_serializing_if = "Option::is_none")] pub plugin_url_object: Option, #[serde(rename = "unitySortNumber", skip_serializing_if = "Option::is_none")] pub unity_sort_number: Option, #[serde(rename = "unityVersion")] pub unity_version: String, } impl UnityPackage { pub fn new(asset_version: i32, id: String, platform: String, unity_version: String) -> UnityPackage { UnityPackage { asset_url: None, asset_url_object: None, asset_version, created_at: None, id, platform, plugin_url: None, plugin_url_object: None, unity_sort_number: None, unity_version, } } }