/* * VRChat API Documentation * * * The version of the OpenAPI document: 1.4.1 * Contact: me@ruby.js.org * Generated by: https://openapi-generator.tech */ #[derive(Clone, Debug, PartialEq, Serialize, Deserialize)] pub struct InlineObject7 { #[serde(rename = "assetUrl", skip_serializing_if = "Option::is_none")] pub asset_url: Option, #[serde(rename = "assetVersion", skip_serializing_if = "Option::is_none")] pub asset_version: Option, #[serde(rename = "authorId", skip_serializing_if = "Option::is_none")] pub author_id: Option, #[serde(rename = "authorName", skip_serializing_if = "Option::is_none")] pub author_name: Option, #[serde(rename = "capacity", skip_serializing_if = "Option::is_none")] pub capacity: Option, #[serde(rename = "description", skip_serializing_if = "Option::is_none")] pub description: Option, #[serde(rename = "id", skip_serializing_if = "Option::is_none")] pub id: Option, #[serde(rename = "imageUrl", skip_serializing_if = "Option::is_none")] pub image_url: Option, #[serde(rename = "name", skip_serializing_if = "Option::is_none")] pub name: Option, /// This can be `standalonewindows` or `android`, but can also pretty much be any random Unity verison such as `2019.2.4-801-Release` or `2019.2.2-772-Release` or even `unknownplatform`. #[serde(rename = "platform", skip_serializing_if = "Option::is_none")] pub platform: Option, #[serde(rename = "releaseStatus", skip_serializing_if = "Option::is_none")] pub release_status: Option, #[serde(rename = "tags", skip_serializing_if = "Option::is_none")] pub tags: Option>, #[serde(rename = "unityPackageUrl", skip_serializing_if = "Option::is_none")] pub unity_package_url: Option, #[serde(rename = "unityVersion", skip_serializing_if = "Option::is_none")] pub unity_version: Option, } impl InlineObject7 { pub fn new() -> InlineObject7 { InlineObject7 { asset_url: None, asset_version: None, author_id: None, author_name: None, capacity: None, description: None, id: None, image_url: None, name: None, platform: None, release_status: None, tags: None, unity_package_url: None, unity_version: None, } } }