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0000000..eb5cef9 --- /dev/null +++ b/src/main.rs @@ -0,0 +1,267 @@ +use std::{ffi::c_void, mem::MaybeUninit, ptr}; + +use image::ImageBuffer; +use openvr::ApplicationType; +use openvr_sys::EVREye_Eye_Left; +use winapi::{ + shared::{ + dxgitype::DXGI_SAMPLE_DESC, + winerror::{DXGI_ERROR_UNSUPPORTED, SUCCEEDED}, + }, + um::{ + d3d11::{ + D3D11CreateDevice, ID3D11Device, ID3D11DeviceContext, ID3D11Resource, + ID3D11ShaderResourceView, ID3D11ShaderResourceViewVtbl, ID3D11Texture2D, ID3D11View, + D3D11_CPU_ACCESS_READ, D3D11_CREATE_DEVICE_BGRA_SUPPORT, D3D11_CREATE_DEVICE_FLAG, + D3D11_MAPPED_SUBRESOURCE, D3D11_MAP_READ, D3D11_SDK_VERSION, D3D11_TEXTURE2D_DESC, + D3D11_USAGE_STAGING, + }, + d3dcommon::{D3D_DRIVER_TYPE, D3D_DRIVER_TYPE_HARDWARE, D3D_DRIVER_TYPE_WARP}, + unknwnbase::IUnknown, + }, + Interface, +}; + +type HRESULT = i32; + +fn rgb_endian_flip(r: u32) -> u32 { + let (r, g, b) = (r.to_le_bytes()[0], r.to_le_bytes()[1], r.to_le_bytes()[2]); + u32::from_be_bytes([0, r, g, b]) +} + +fn main() -> Result<(), Box> { + println!("Initializing OpenVR..."); + + // Initialize OpenVR + let context = unsafe { + openvr::init(ApplicationType::Background) + .map_err(|e| format!("Failed to initialize OpenVR: {:?}", e))? + }; + + let compositor = context + .compositor() + .map_err(|e| format!("Failed to get compositor: {:?}", e))?; + + println!("Creating D3D11 device..."); + + // Create D3D11 device + let device = create_d3d_device()?; + + unsafe { + // Get mirror texture from OpenVR + println!("Getting mirror texture..."); + + let vr_compositor_fn_table: &openvr_sys::VR_IVRCompositor_FnTable = + std::mem::transmute(compositor); + + let mut shader_resource_view: *mut ID3D11ShaderResourceView = ptr::null_mut(); + + let get_mirror_result = vr_compositor_fn_table + .GetMirrorTextureD3D11 + .ok_or("GetMirrorTextureD3D11 function not available")?; + + get_mirror_result( + EVREye_Eye_Left, + device as *mut c_void, + &mut shader_resource_view as *mut _ as *mut *mut c_void, + ); + + if shader_resource_view.is_null() { + return Err("Failed to get mirror texture".into()); + } + + // Get the underlying texture resource using vtable + let view_vtbl = (*shader_resource_view).lpVtbl as *mut ID3D11ShaderResourceViewVtbl; + let mut resource: *mut ID3D11Resource = ptr::null_mut(); + ((*view_vtbl).parent.GetResource)( + shader_resource_view as *mut ID3D11View, + &mut resource as *mut _ as *mut *mut ID3D11Resource, + ); + + if resource.is_null() { + return Err("Failed to get resource".into()); + } + + // Query for ID3D11Texture2D interface + let mut texture2d: *mut ID3D11Texture2D = ptr::null_mut(); + let hr = (*(resource as *mut IUnknown)).QueryInterface( + &ID3D11Texture2D::uuidof(), + &mut texture2d as *mut _ as *mut *mut c_void, + ); + + if !SUCCEEDED(hr) { + return Err(format!("Failed to query ID3D11Texture2D: {:x}", hr).into()); + } + + // Get texture description using vtable + let mut desc = MaybeUninit::::uninit(); + (*texture2d).GetDesc(desc.as_mut_ptr()); + let desc = desc.assume_init(); + + println!("Texture dimensions: {}x{}", desc.Width, desc.Height); + + // Create staging texture for CPU read access + let staging_desc = D3D11_TEXTURE2D_DESC { + Width: desc.Width, + Height: desc.Height, + Format: desc.Format, + Usage: D3D11_USAGE_STAGING, + SampleDesc: DXGI_SAMPLE_DESC { + Count: 1, + Quality: 0, + }, + CPUAccessFlags: D3D11_CPU_ACCESS_READ, + ArraySize: 1, + BindFlags: 0, + MiscFlags: 0, // Remove shared flag for staging texture + MipLevels: 1, + }; + + let mut staging_texture: *mut ID3D11Texture2D = ptr::null_mut(); + let hr = ((*(*device).lpVtbl).CreateTexture2D)( + device, + &staging_desc, + ptr::null(), + &mut staging_texture, + ); + + if !SUCCEEDED(hr) { + return Err(format!("Failed to create staging texture: {:x}", hr).into()); + } + + // Get device context using vtable + let mut context: *mut ID3D11DeviceContext = ptr::null_mut(); + (*device).GetImmediateContext(&mut context); + + // Copy texture to staging texture using vtable + ((*(*context).lpVtbl).CopyResource)( + context, + staging_texture as *mut ID3D11Resource, + resource, + ); + + // Map the staging texture for reading using vtable + let mut mapped = MaybeUninit::::uninit(); + let hr = ((*(*context).lpVtbl).Map)( + context, + staging_texture as *mut ID3D11Resource, + 0, + D3D11_MAP_READ, + 0, + mapped.as_mut_ptr(), + ); + + if !SUCCEEDED(hr) { + return Err(format!("Failed to map staging texture: {:x}", hr).into()); + } + + let mapped = mapped.assume_init(); + + // Create image buffer with proper size validation + if desc.Width == 0 || desc.Height == 0 || desc.Width > 16384 || desc.Height > 16384 { + return Err( + format!("Invalid texture dimensions: {}x{}", desc.Width, desc.Height).into(), + ); + } + + println!("Processing texture data..."); + + // Calculate buffer size (3 bytes per pixel for RGB) + let buffer_size = (desc.Width * desc.Height * 3) as usize; + let mut pixel_data = vec![0u8; buffer_size]; + + // Process pixel data safely with proper endian handling + if !mapped.pData.is_null() { + for y in 0..desc.Height { + let row_start = mapped.pData.add((mapped.RowPitch * y) as usize) as *const u32; + + for x in 0..desc.Width { + // Read pixel as 32-bit value + let pixel = *row_start.add(x as usize); + + // Apply endian flip to get correct RGB values + let rgb = rgb_endian_flip(pixel); + + // Extract RGB components + let r = ((rgb >> 16) & 0xFF) as u8; + let g = ((rgb >> 8) & 0xFF) as u8; + let b = (rgb & 0xFF) as u8; + + // Calculate destination buffer index + let dst_idx = ((y * desc.Width + x) * 3) as usize; + + // Bounds check for destination buffer + if dst_idx + 2 < buffer_size { + pixel_data[dst_idx] = r; + pixel_data[dst_idx + 1] = g; + pixel_data[dst_idx + 2] = b; + } + } + } + } + + // Create image from processed pixel data + let imgbuf = + ImageBuffer::, Vec>::from_raw(desc.Width, desc.Height, pixel_data) + .ok_or("Failed to create image buffer from pixel data")?; + + // Unmap the resource using vtable + ((*(*context).lpVtbl).Unmap)(context, staging_texture as *mut ID3D11Resource, 0); + + // Release mirror texture + if let Some(release_fn) = vr_compositor_fn_table.ReleaseMirrorTextureD3D11 { + release_fn(shader_resource_view as *mut c_void); + } + + println!("Saving image..."); + imgbuf + .save("./openvr_capture.png") + .map_err(|e| format!("Failed to save image: {}", e))?; + + println!("Successfully saved openvr_capture.png"); + } + + // OpenVR will be shut down when context goes out of scope + Ok(()) +} + +fn create_d3d_device_with_type( + driver_type: D3D_DRIVER_TYPE, + flags: D3D11_CREATE_DEVICE_FLAG, +) -> Result<*mut ID3D11Device, HRESULT> { + unsafe { + let mut device = ptr::null_mut(); + let hr = D3D11CreateDevice( + ptr::null_mut(), + driver_type, + ptr::null_mut(), + flags, + ptr::null(), + 0, + D3D11_SDK_VERSION, + &mut device, + ptr::null_mut(), + ptr::null_mut(), + ); + + if SUCCEEDED(hr) { + Ok(device) + } else { + Err(hr) + } + } +} + +fn create_d3d_device() -> Result<*mut ID3D11Device, Box> { + // Try hardware device first + match create_d3d_device_with_type(D3D_DRIVER_TYPE_HARDWARE, D3D11_CREATE_DEVICE_BGRA_SUPPORT) { + Ok(device) => Ok(device), + Err(hr) if hr == DXGI_ERROR_UNSUPPORTED => { + println!("Hardware device not supported, trying WARP..."); + // Fallback to WARP device + create_d3d_device_with_type(D3D_DRIVER_TYPE_WARP, D3D11_CREATE_DEVICE_BGRA_SUPPORT) + .map_err(|hr| format!("Failed to create WARP device: {:x}", hr).into()) + } + Err(hr) => Err(format!("Failed to create D3D11 device: {:x}", hr).into()), + } +}