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Add MODNet model (#11)
* Add MODNet for portrait matting * Minor fixes * Move assets to home directory * Add colormap * ci * Update README.md
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@ -3,7 +3,7 @@ use usls::{models::DepthAnything, Annotator, DataLoader, Options};
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fn main() -> Result<(), Box<dyn std::error::Error>> {
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// visual
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let options = Options::default()
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.with_model("../models/depth-anything-s-dyn.onnx")
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.with_model("depth-anything-s-dyn.onnx")?
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.with_i00((1, 1, 8).into())
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.with_i02((384, 512, 1024).into())
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.with_i03((384, 512, 1024).into());
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@ -16,7 +16,9 @@ fn main() -> Result<(), Box<dyn std::error::Error>> {
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let y = model.run(&x)?;
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// annotate
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let annotator = Annotator::default().with_saveout("Depth-Anything");
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let annotator = Annotator::default()
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.with_colormap("Turbo")
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.with_saveout("Depth-Anything");
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annotator.annotate(&x, &y);
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Ok(())
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