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https://github.com/mii443/rustris.git
synced 2025-08-22 16:25:42 +00:00
add game speed
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@ -16,6 +16,7 @@ pub struct GameData {
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pub show_ghost: bool,
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pub hold_mino: Option<Mino>,
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pub score: i64,
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pub game_speed: f32,
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}
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impl GameData {
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@ -94,6 +95,7 @@ impl GameData {
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show_ghost,
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hold_mino: None,
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score: 0,
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game_speed: 0.5,
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}
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}
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}
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10
src/main.rs
10
src/main.rs
@ -147,7 +147,12 @@ fn main() {
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if *exit_flag_rc.lock().unwrap() {
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break;
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}
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thread::sleep(Duration::from_secs_f32(0.5));
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let mut game_speed = 0.5f32;
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{
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let rustris_rc = rustris_rc.lock().unwrap();
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game_speed = rustris_rc.game_data.game_speed;
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}
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thread::sleep(Duration::from_secs_f32(game_speed));
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{
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let mut rustris_rc = rustris_rc.lock().unwrap();
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if !rustris_rc.move_mino(1, 0) {
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@ -169,8 +174,9 @@ fn main() {
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}
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}
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{
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let mut rustris_rc = rustris_rc.lock().unwrap();
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let mut stdout = stdout_rc.lock().unwrap();
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let buf = rustris_rc.lock().unwrap().show();
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let buf = rustris_rc.show();
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execute!(stdout, Print(buf)).unwrap()
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}
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}
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@ -43,6 +43,7 @@ impl Rustris {
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}
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self.game_data.score += clear_lines * 100;
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self.game_data.game_speed += 0.01 * clear_lines as f32;
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}
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pub fn get_next_mino(&mut self) -> Mino {
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