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74 lines
1.8 KiB
C
74 lines
1.8 KiB
C
/************************************************************************************
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Filename : OVR_CAPI_GL.h
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Content : GL specific structures used by the CAPI interface.
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Created : November 7, 2013
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Authors : Lee Cooper
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Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved.
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Use of this software is subject to the terms of the Oculus Inc license
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agreement provided at the time of installation or download, or which
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otherwise accompanies this software in either electronic or hard copy form.
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************************************************************************************/
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#ifndef OVR_CAPI_GL_h
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#define OVR_CAPI_GL_h
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#include "OVR_CAPI.h"
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//-----------------------------------------------------------------------------------
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// ***** GL Specific
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#if defined(OVR_OS_WIN32)
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#include <Windows.h>
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#include <GL/gl.h>
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#include <GL/glext.h>
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#include <GL/wglext.h>
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#elif defined(OVR_OS_MAC)
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#include <OpenGL/gl3.h>
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#include <OpenGL/gl3ext.h>
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#include <OpenGL/OpenGL.h>
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#else
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#include <GL/gl.h>
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#include <GL/glext.h>
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#include <GL/glx.h>
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#endif
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// Used to configure slave GL rendering (i.e. for devices created externally).
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typedef struct ovrGLConfigData_s
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{
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// General device settings.
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ovrRenderAPIConfigHeader Header;
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#if defined(OVR_OS_WIN32)
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HWND Window;
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#elif defined(OVR_OS_LINUX)
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Display* Disp;
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Window Win;
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#endif
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} ovrGLConfigData;
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union ovrGLConfig
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{
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ovrRenderAPIConfig Config;
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ovrGLConfigData OGL;
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};
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// Used to pass GL eye texture data to ovrHmd_EndFrame.
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typedef struct ovrGLTextureData_s
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{
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// General device settings.
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ovrTextureHeader Header;
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GLuint TexId;
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} ovrGLTextureData;
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typedef union ovrGLTexture_s
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{
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ovrTexture Texture;
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ovrGLTextureData OGL;
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} ovrGLTexture;
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#endif // OVR_CAPI_GL_h
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