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79 lines
2.6 KiB
C++
79 lines
2.6 KiB
C++
/************************************************************************************
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PublicHeader: OVR
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Filename : OVR_System.h
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Content : General kernel initialization/cleanup, including that
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of the memory allocator.
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Created : September 19, 2012
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Notes :
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Copyright : Copyright 2014 Oculus VR, Inc. All Rights reserved.
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Licensed under the Oculus VR Rift SDK License Version 3.1 (the "License");
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you may not use the Oculus VR Rift SDK except in compliance with the License,
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which is provided at the time of installation or download, or which
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otherwise accompanies this software in either electronic or hard copy form.
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You may obtain a copy of the License at
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http://www.oculusvr.com/licenses/LICENSE-3.1
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Unless required by applicable law or agreed to in writing, the Oculus VR SDK
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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************************************************************************************/
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#ifndef OVR_System_h
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#define OVR_System_h
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#include "OVR_Allocator.h"
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#include "OVR_Log.h"
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namespace OVR {
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// ***** System Core Initialization class
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// System initialization must take place before any other OVR_Kernel objects are used;
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// this is done my calling System::Init(). Among other things, this is necessary to
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// initialize the memory allocator. Similarly, System::Destroy must be
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// called before program exist for proper cleanup. Both of these tasks can be achieved by
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// simply creating System object first, allowing its constructor/destructor do the work.
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// TBD: Require additional System class for Oculus Rift API?
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class System
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{
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public:
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// System constructor expects allocator to be specified, if it is being substituted.
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System(Log* log = Log::ConfigureDefaultLog(LogMask_Debug),
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Allocator* palloc = DefaultAllocator::InitSystemSingleton())
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{
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Init(log, palloc);
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}
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~System()
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{
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Destroy();
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}
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// Returns 'true' if system was properly initialized.
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static bool OVR_CDECL IsInitialized();
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// Initializes System core. Users can override memory implementation by passing
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// a different Allocator here.
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static void OVR_CDECL Init(Log* log = Log::ConfigureDefaultLog(LogMask_Debug),
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Allocator *palloc = DefaultAllocator::InitSystemSingleton());
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// De-initializes System more, finalizing the threading system and destroying
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// the global memory allocator.
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static void OVR_CDECL Destroy();
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};
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} // OVR
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#endif
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