rust-openvr ===== [![Build Status](https://travis-ci.org/rust-openvr/rust-openvr.svg?branch=master)](https://travis-ci.org/rust-openvr/rust-openvr) [![Join the chat at https://gitter.im/rust-openvr/rust-openvr](https://badges.gitter.im/rust-openvr/rust-openvr.svg)](https://gitter.im/rust-openvr/rust-openvr?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge) A high-level binding for OpenVR 1.0.10. [API documentation](https://docs.rs/openvr/*/openvr/) High-level documentation can be found at [the OpenVR wiki](https://github.com/ValveSoftware/openvr/wiki/API-Documentation). Using rust-openvr ----------- # Requirements openvr-sys needs cmake and a C++ compiler so that it can compile and statically link the OpenVR client library. ## Windows Upstream OpenVR does not support MinGW. You must use an MSVC-targeted rust toolchain and C++ compiler. # Initializing ```rust extern crate openvr; fn main() { // Initialize OpenVR let context = unsafe { openvr::init(openvr::ApplicationType::Scene) }.unwrap(); // accessing subsystems let system = context.system().unwrap(); // .. } ``` # Examples See examples/test.rs for a more detailed example.