extern crate vr; fn main() { let ivr = vr::IVRSystem::init().unwrap(); println!("bounds: {:?}", ivr.bounds()); println!("recommended size: {:?}", ivr.recommended_render_target_size()); println!("eye output: {:?} {:?}", ivr.eye_viewport(vr::Eye::Left), ivr.eye_viewport(vr::Eye::Right)); println!("projection matrix left {:?}", ivr.projection_matrix(vr::Eye::Left, 0.1, 100.)); println!("projection matrix right {:?}", ivr.projection_matrix(vr::Eye::Right, 0.1, 100.)); for u in 0..4 { for v in 0..4 { let pos = ivr.compute_distortion( vr::Eye::Left, u as f32 / 4., v as f32 / 4., ); print!("({:2.4}, {:2.4}) ", pos.red[0], pos.red[1]); } println!(""); } println!("eye_to_head: {:?}", ivr.eye_to_head_transform(vr::Eye::Left)); println!("vsync: {:?}", ivr.time_since_last_vsync()); println!("Done! \\o/"); }