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added linux makefile
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251
modules/oculus_sdk_linux/LibOVR/Src/Kernel/OVR_KeyCodes.h
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modules/oculus_sdk_linux/LibOVR/Src/Kernel/OVR_KeyCodes.h
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/************************************************************************************
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PublicHeader: OVR.h
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Filename : OVR_KeyCodes.h
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Content : Common keyboard constants
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Created : September 19, 2012
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Copyright : Copyright 2014 Oculus VR, Inc. All Rights reserved.
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Licensed under the Oculus VR Rift SDK License Version 3.1 (the "License");
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you may not use the Oculus VR Rift SDK except in compliance with the License,
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which is provided at the time of installation or download, or which
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otherwise accompanies this software in either electronic or hard copy form.
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You may obtain a copy of the License at
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http://www.oculusvr.com/licenses/LICENSE-3.1
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Unless required by applicable law or agreed to in writing, the Oculus VR SDK
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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************************************************************************************/
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#ifndef OVR_KeyCodes_h
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#define OVR_KeyCodes_h
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namespace OVR {
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//-----------------------------------------------------------------------------------
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// ***** KeyCode
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// KeyCode enumeration defines platform-independent keyboard key constants.
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// Note that Key_A through Key_Z are mapped to capital ascii constants.
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enum KeyCode
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{
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// Key_None indicates that no key was specified.
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Key_None = 0,
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// A through Z and numbers 0 through 9.
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Key_A = 65,
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Key_B,
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Key_C,
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Key_D,
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Key_E,
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Key_F,
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Key_G,
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Key_H,
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Key_I,
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Key_J,
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Key_K,
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Key_L,
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Key_M,
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Key_N,
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Key_O,
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Key_P,
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Key_Q,
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Key_R,
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Key_S,
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Key_T,
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Key_U,
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Key_V,
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Key_W,
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Key_X,
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Key_Y,
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Key_Z,
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Key_Num0 = 48,
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Key_Num1,
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Key_Num2,
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Key_Num3,
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Key_Num4,
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Key_Num5,
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Key_Num6,
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Key_Num7,
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Key_Num8,
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Key_Num9,
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// Numeric keypad.
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Key_KP_0 = 0xa0,
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Key_KP_1,
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Key_KP_2,
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Key_KP_3,
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Key_KP_4,
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Key_KP_5,
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Key_KP_6,
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Key_KP_7,
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Key_KP_8,
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Key_KP_9,
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Key_KP_Multiply,
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Key_KP_Add,
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Key_KP_Enter,
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Key_KP_Subtract,
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Key_KP_Decimal,
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Key_KP_Divide,
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// Function keys.
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Key_F1 = 0xb0,
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Key_F2,
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Key_F3,
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Key_F4,
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Key_F5,
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Key_F6,
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Key_F7,
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Key_F8,
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Key_F9,
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Key_F10,
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Key_F11,
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Key_F12,
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Key_F13,
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Key_F14,
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Key_F15,
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// Other keys.
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Key_Backspace = 8,
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Key_Tab,
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Key_Clear = 12,
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Key_Return,
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Key_Shift = 16,
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Key_Control,
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Key_Alt,
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Key_Pause,
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Key_CapsLock = 20, // Toggle
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Key_Escape = 27,
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Key_Space = 32,
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Key_Quote = 39,
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Key_PageUp = 0xc0,
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Key_PageDown,
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Key_End,
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Key_Home,
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Key_Left,
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Key_Up,
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Key_Right,
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Key_Down,
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Key_Insert,
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Key_Delete,
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Key_Help,
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Key_Comma = 44,
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Key_Minus,
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Key_Slash = 47,
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Key_Period,
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Key_NumLock = 144, // Toggle
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Key_ScrollLock = 145, // Toggle
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Key_Semicolon = 59,
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Key_Equal = 61,
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Key_Backtick = 96, // ` and tilda~ when shifted (US keyboard)
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Key_BracketLeft = 91,
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Key_Backslash,
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Key_BracketRight,
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Key_OEM_AX = 0xE1, // 'AX' key on Japanese AX keyboard
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Key_OEM_102 = 0xE2, // "<>" or "\|" on RT 102-key keyboard.
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Key_ICO_HELP = 0xE3, // Help key on ICO
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Key_ICO_00 = 0xE4, // 00 key on ICO
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Key_Meta,
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// Total number of keys.
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Key_CodeCount
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};
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//-----------------------------------------------------------------------------------
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class KeyModifiers
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{
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public:
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enum
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{
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Key_ShiftPressed = 0x01,
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Key_CtrlPressed = 0x02,
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Key_AltPressed = 0x04,
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Key_MetaPressed = 0x08,
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Key_CapsToggled = 0x10,
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Key_NumToggled = 0x20,
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Key_ScrollToggled = 0x40,
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Initialized_Bit = 0x80,
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Initialized_Mask = 0xFF
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};
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unsigned char States;
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KeyModifiers() : States(0) { }
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KeyModifiers(unsigned char st) : States((unsigned char)(st | Initialized_Bit)) { }
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void Reset() { States = 0; }
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bool IsShiftPressed() const { return (States & Key_ShiftPressed) != 0; }
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bool IsCtrlPressed() const { return (States & Key_CtrlPressed) != 0; }
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bool IsAltPressed() const { return (States & Key_AltPressed) != 0; }
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bool IsMetaPressed() const { return (States & Key_MetaPressed) != 0; }
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bool IsCapsToggled() const { return (States & Key_CapsToggled) != 0; }
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bool IsNumToggled() const { return (States & Key_NumToggled) != 0; }
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bool IsScrollToggled() const{ return (States & Key_ScrollToggled) != 0; }
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void SetShiftPressed(bool v = true) { (v) ? States |= Key_ShiftPressed : States &= ~Key_ShiftPressed; }
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void SetCtrlPressed(bool v = true) { (v) ? States |= Key_CtrlPressed : States &= ~Key_CtrlPressed; }
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void SetAltPressed(bool v = true) { (v) ? States |= Key_AltPressed : States &= ~Key_AltPressed; }
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void SetMetaPressed(bool v = true) { (v) ? States |= Key_MetaPressed : States &= ~Key_MetaPressed; }
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void SetCapsToggled(bool v = true) { (v) ? States |= Key_CapsToggled : States &= ~Key_CapsToggled; }
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void SetNumToggled(bool v = true) { (v) ? States |= Key_NumToggled : States &= ~Key_NumToggled; }
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void SetScrollToggled(bool v = true) { (v) ? States |= Key_ScrollToggled: States &= ~Key_ScrollToggled; }
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bool IsInitialized() const { return (States & Initialized_Mask) != 0; }
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};
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//-----------------------------------------------------------------------------------
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/*
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enum PadKeyCode
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{
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Pad_None, // Indicates absence of key code.
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Pad_Back,
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Pad_Start,
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Pad_A,
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Pad_B,
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Pad_X,
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Pad_Y,
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Pad_R1, // RightShoulder;
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Pad_L1, // LeftShoulder;
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Pad_R2, // RightTrigger;
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Pad_L2, // LeftTrigger;
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Pad_Up,
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Pad_Down,
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Pad_Right,
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Pad_Left,
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Pad_Plus,
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Pad_Minus,
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Pad_1,
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Pad_2,
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Pad_H,
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Pad_C,
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Pad_Z,
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Pad_O,
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Pad_T,
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Pad_S,
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Pad_Select,
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Pad_Home,
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Pad_RT, // RightThumb;
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Pad_LT // LeftThumb;
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};
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*/
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} // OVR
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#endif
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