Upgrade to OpenVR 1.4.18 (#40)

Cleanup and update to latest openvr-sys
This commit is contained in:
Christoph Schulz
2019-07-10 02:29:13 +02:00
committed by Benjamin Saunders
parent b7a3259f42
commit 6aaa7d279a
13 changed files with 995 additions and 394 deletions

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rust-openvr
=====
[![Build Status](https://travis-ci.org/rust-openvr/rust-openvr.svg?branch=master)](https://travis-ci.org/rust-openvr/rust-openvr)
[![Join the chat at https://gitter.im/rust-openvr/rust-openvr](https://badges.gitter.im/rust-openvr/rust-openvr.svg)](https://gitter.im/rust-openvr/rust-openvr?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
High-level bindings for OpenVR.
[API documentation](https://docs.rs/openvr/*/openvr/)
[C/C++ API documentation](https://github.com/ValveSoftware/openvr/wiki/API-Documentation) for reference purposes.
# Requirements
`openvr-sys` requires CMake and C++ to compile and statically link the OpenVR library.
**Imporant**: OpenVR does not support MinGW on Windows, i.e., you have to use the MSVC Rust toolchain and C++ compiler.
# Initializing
```rust
extern crate openvr;
fn main() {
// Initialize OpenVR.
let context = unsafe { openvr::init(openvr::ApplicationType::Scene) }.unwrap();
// Access subsystem.
let system = context.system().unwrap();
// See examples/test.rs for a more detailed example.
}
```