screen_center -> ScreenCenter

This commit is contained in:
Colin Sherratt
2014-05-09 20:26:16 -06:00
parent 665dd77206
commit 1a6ac03f36

View File

@ -623,7 +623,7 @@ pub fn create_reference_matrices(hmd: &HMDInfo, view_center: &Matrix4<f32>, scal
pub static SHADER_FRAG_CHROMAB: &'static str =
"#version 400
uniform vec2 LensCenter;
uniform vec2 screen_center;
uniform vec2 ScreenCenter;
uniform vec2 ScaleIn;
uniform vec2 ScaleOut;
uniform vec4 HmdWarpParam;
@ -647,12 +647,11 @@ void main()
vec2 tcBlue = LensCenter + ScaleOut * thetaBlue;
if (!all(equal(clamp(tcBlue, screen_center-vec2(0.25,0.5), screen_center+vec2(0.25,0.5)), tcBlue))) {
if (!all(equal(clamp(tcBlue, ScreenCenter-vec2(0.25,0.5), ScreenCenter+vec2(0.25,0.5)), tcBlue))) {
color = vec4(0.);
return;
}
float blue = texture(Texture0, tcBlue).b;
vec2 tcGreen = LensCenter + ScaleOut * theta1;