Files
qemu/util/thread-pool.c
Emanuele Giuseppe Esposito 0fdb73112b thread-pool: use ThreadPool from the running thread
Use qemu_get_current_aio_context() where possible, since we always
submit work to the current thread anyways.

We want to also be sure that the thread submitting the work is
the same as the one processing the pool, to avoid adding
synchronization to the pool list.

Signed-off-by: Emanuele Giuseppe Esposito <eesposit@redhat.com>
Message-Id: <20230203131731.851116-4-eesposit@redhat.com>
Reviewed-by: Kevin Wolf <kwolf@redhat.com>
Reviewed-by: Stefan Hajnoczi <stefanha@redhat.com>
Signed-off-by: Kevin Wolf <kwolf@redhat.com>
2023-04-25 13:17:28 +02:00

385 lines
10 KiB
C

/*
* QEMU block layer thread pool
*
* Copyright IBM, Corp. 2008
* Copyright Red Hat, Inc. 2012
*
* Authors:
* Anthony Liguori <aliguori@us.ibm.com>
* Paolo Bonzini <pbonzini@redhat.com>
*
* This work is licensed under the terms of the GNU GPL, version 2. See
* the COPYING file in the top-level directory.
*
* Contributions after 2012-01-13 are licensed under the terms of the
* GNU GPL, version 2 or (at your option) any later version.
*/
#include "qemu/osdep.h"
#include "qemu/queue.h"
#include "qemu/thread.h"
#include "qemu/coroutine.h"
#include "trace.h"
#include "block/thread-pool.h"
#include "qemu/main-loop.h"
static void do_spawn_thread(ThreadPool *pool);
typedef struct ThreadPoolElement ThreadPoolElement;
enum ThreadState {
THREAD_QUEUED,
THREAD_ACTIVE,
THREAD_DONE,
};
struct ThreadPoolElement {
BlockAIOCB common;
ThreadPool *pool;
ThreadPoolFunc *func;
void *arg;
/* Moving state out of THREAD_QUEUED is protected by lock. After
* that, only the worker thread can write to it. Reads and writes
* of state and ret are ordered with memory barriers.
*/
enum ThreadState state;
int ret;
/* Access to this list is protected by lock. */
QTAILQ_ENTRY(ThreadPoolElement) reqs;
/* This list is only written by the thread pool's mother thread. */
QLIST_ENTRY(ThreadPoolElement) all;
};
struct ThreadPool {
AioContext *ctx;
QEMUBH *completion_bh;
QemuMutex lock;
QemuCond worker_stopped;
QemuCond request_cond;
QEMUBH *new_thread_bh;
/* The following variables are only accessed from one AioContext. */
QLIST_HEAD(, ThreadPoolElement) head;
/* The following variables are protected by lock. */
QTAILQ_HEAD(, ThreadPoolElement) request_list;
int cur_threads;
int idle_threads;
int new_threads; /* backlog of threads we need to create */
int pending_threads; /* threads created but not running yet */
int min_threads;
int max_threads;
};
static void *worker_thread(void *opaque)
{
ThreadPool *pool = opaque;
qemu_mutex_lock(&pool->lock);
pool->pending_threads--;
do_spawn_thread(pool);
while (pool->cur_threads <= pool->max_threads) {
ThreadPoolElement *req;
int ret;
if (QTAILQ_EMPTY(&pool->request_list)) {
pool->idle_threads++;
ret = qemu_cond_timedwait(&pool->request_cond, &pool->lock, 10000);
pool->idle_threads--;
if (ret == 0 &&
QTAILQ_EMPTY(&pool->request_list) &&
pool->cur_threads > pool->min_threads) {
/* Timed out + no work to do + no need for warm threads = exit. */
break;
}
/*
* Even if there was some work to do, check if there aren't
* too many worker threads before picking it up.
*/
continue;
}
req = QTAILQ_FIRST(&pool->request_list);
QTAILQ_REMOVE(&pool->request_list, req, reqs);
req->state = THREAD_ACTIVE;
qemu_mutex_unlock(&pool->lock);
ret = req->func(req->arg);
req->ret = ret;
/* Write ret before state. */
smp_wmb();
req->state = THREAD_DONE;
qemu_bh_schedule(pool->completion_bh);
qemu_mutex_lock(&pool->lock);
}
pool->cur_threads--;
qemu_cond_signal(&pool->worker_stopped);
qemu_mutex_unlock(&pool->lock);
/*
* Wake up another thread, in case we got a wakeup but decided
* to exit due to pool->cur_threads > pool->max_threads.
*/
qemu_cond_signal(&pool->request_cond);
return NULL;
}
static void do_spawn_thread(ThreadPool *pool)
{
QemuThread t;
/* Runs with lock taken. */
if (!pool->new_threads) {
return;
}
pool->new_threads--;
pool->pending_threads++;
qemu_thread_create(&t, "worker", worker_thread, pool, QEMU_THREAD_DETACHED);
}
static void spawn_thread_bh_fn(void *opaque)
{
ThreadPool *pool = opaque;
qemu_mutex_lock(&pool->lock);
do_spawn_thread(pool);
qemu_mutex_unlock(&pool->lock);
}
static void spawn_thread(ThreadPool *pool)
{
pool->cur_threads++;
pool->new_threads++;
/* If there are threads being created, they will spawn new workers, so
* we don't spend time creating many threads in a loop holding a mutex or
* starving the current vcpu.
*
* If there are no idle threads, ask the main thread to create one, so we
* inherit the correct affinity instead of the vcpu affinity.
*/
if (!pool->pending_threads) {
qemu_bh_schedule(pool->new_thread_bh);
}
}
static void thread_pool_completion_bh(void *opaque)
{
ThreadPool *pool = opaque;
ThreadPoolElement *elem, *next;
restart:
QLIST_FOREACH_SAFE(elem, &pool->head, all, next) {
if (elem->state != THREAD_DONE) {
continue;
}
trace_thread_pool_complete(pool, elem, elem->common.opaque,
elem->ret);
QLIST_REMOVE(elem, all);
if (elem->common.cb) {
/* Read state before ret. */
smp_rmb();
/* Schedule ourselves in case elem->common.cb() calls aio_poll() to
* wait for another request that completed at the same time.
*/
qemu_bh_schedule(pool->completion_bh);
elem->common.cb(elem->common.opaque, elem->ret);
/* We can safely cancel the completion_bh here regardless of someone
* else having scheduled it meanwhile because we reenter the
* completion function anyway (goto restart).
*/
qemu_bh_cancel(pool->completion_bh);
qemu_aio_unref(elem);
goto restart;
} else {
qemu_aio_unref(elem);
}
}
}
static void thread_pool_cancel(BlockAIOCB *acb)
{
ThreadPoolElement *elem = (ThreadPoolElement *)acb;
ThreadPool *pool = elem->pool;
trace_thread_pool_cancel(elem, elem->common.opaque);
QEMU_LOCK_GUARD(&pool->lock);
if (elem->state == THREAD_QUEUED) {
QTAILQ_REMOVE(&pool->request_list, elem, reqs);
qemu_bh_schedule(pool->completion_bh);
elem->state = THREAD_DONE;
elem->ret = -ECANCELED;
}
}
static AioContext *thread_pool_get_aio_context(BlockAIOCB *acb)
{
ThreadPoolElement *elem = (ThreadPoolElement *)acb;
ThreadPool *pool = elem->pool;
return pool->ctx;
}
static const AIOCBInfo thread_pool_aiocb_info = {
.aiocb_size = sizeof(ThreadPoolElement),
.cancel_async = thread_pool_cancel,
.get_aio_context = thread_pool_get_aio_context,
};
BlockAIOCB *thread_pool_submit_aio(ThreadPool *pool,
ThreadPoolFunc *func, void *arg,
BlockCompletionFunc *cb, void *opaque)
{
ThreadPoolElement *req;
/* Assert that the thread submitting work is the same running the pool */
assert(pool->ctx == qemu_get_current_aio_context());
req = qemu_aio_get(&thread_pool_aiocb_info, NULL, cb, opaque);
req->func = func;
req->arg = arg;
req->state = THREAD_QUEUED;
req->pool = pool;
QLIST_INSERT_HEAD(&pool->head, req, all);
trace_thread_pool_submit(pool, req, arg);
qemu_mutex_lock(&pool->lock);
if (pool->idle_threads == 0 && pool->cur_threads < pool->max_threads) {
spawn_thread(pool);
}
QTAILQ_INSERT_TAIL(&pool->request_list, req, reqs);
qemu_mutex_unlock(&pool->lock);
qemu_cond_signal(&pool->request_cond);
return &req->common;
}
typedef struct ThreadPoolCo {
Coroutine *co;
int ret;
} ThreadPoolCo;
static void thread_pool_co_cb(void *opaque, int ret)
{
ThreadPoolCo *co = opaque;
co->ret = ret;
aio_co_wake(co->co);
}
int coroutine_fn thread_pool_submit_co(ThreadPool *pool, ThreadPoolFunc *func,
void *arg)
{
ThreadPoolCo tpc = { .co = qemu_coroutine_self(), .ret = -EINPROGRESS };
assert(qemu_in_coroutine());
thread_pool_submit_aio(pool, func, arg, thread_pool_co_cb, &tpc);
qemu_coroutine_yield();
return tpc.ret;
}
void thread_pool_submit(ThreadPool *pool, ThreadPoolFunc *func, void *arg)
{
thread_pool_submit_aio(pool, func, arg, NULL, NULL);
}
void thread_pool_update_params(ThreadPool *pool, AioContext *ctx)
{
qemu_mutex_lock(&pool->lock);
pool->min_threads = ctx->thread_pool_min;
pool->max_threads = ctx->thread_pool_max;
/*
* We either have to:
* - Increase the number available of threads until over the min_threads
* threshold.
* - Bump the worker threads so that they exit, until under the max_threads
* threshold.
* - Do nothing. The current number of threads fall in between the min and
* max thresholds. We'll let the pool manage itself.
*/
for (int i = pool->cur_threads; i < pool->min_threads; i++) {
spawn_thread(pool);
}
for (int i = pool->cur_threads; i > pool->max_threads; i--) {
qemu_cond_signal(&pool->request_cond);
}
qemu_mutex_unlock(&pool->lock);
}
static void thread_pool_init_one(ThreadPool *pool, AioContext *ctx)
{
if (!ctx) {
ctx = qemu_get_aio_context();
}
memset(pool, 0, sizeof(*pool));
pool->ctx = ctx;
pool->completion_bh = aio_bh_new(ctx, thread_pool_completion_bh, pool);
qemu_mutex_init(&pool->lock);
qemu_cond_init(&pool->worker_stopped);
qemu_cond_init(&pool->request_cond);
pool->new_thread_bh = aio_bh_new(ctx, spawn_thread_bh_fn, pool);
QLIST_INIT(&pool->head);
QTAILQ_INIT(&pool->request_list);
thread_pool_update_params(pool, ctx);
}
ThreadPool *thread_pool_new(AioContext *ctx)
{
ThreadPool *pool = g_new(ThreadPool, 1);
thread_pool_init_one(pool, ctx);
return pool;
}
void thread_pool_free(ThreadPool *pool)
{
if (!pool) {
return;
}
assert(QLIST_EMPTY(&pool->head));
qemu_mutex_lock(&pool->lock);
/* Stop new threads from spawning */
qemu_bh_delete(pool->new_thread_bh);
pool->cur_threads -= pool->new_threads;
pool->new_threads = 0;
/* Wait for worker threads to terminate */
pool->max_threads = 0;
qemu_cond_broadcast(&pool->request_cond);
while (pool->cur_threads > 0) {
qemu_cond_wait(&pool->worker_stopped, &pool->lock);
}
qemu_mutex_unlock(&pool->lock);
qemu_bh_delete(pool->completion_bh);
qemu_cond_destroy(&pool->request_cond);
qemu_cond_destroy(&pool->worker_stopped);
qemu_mutex_destroy(&pool->lock);
g_free(pool);
}