This patch implements record and replay of character devices.
It records chardevs communication in replay mode. Recorded information
include data read from backend and counter of bytes written
from frontend to backend to preserve frontend internal state.
If character device was configured through the command line in record mode,
then in replay mode it should be also added to command line. Backend of
the character device could be changed in replay mode.
Replaying of devices that perform ioctl and get_msgfd operations is not
supported.
gdbstub which also acts as a backend is not recorded to allow controlling
the replaying through gdb. Monitor backends are also not recorded.
Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru>
Message-Id: <20160314074436.4980.83856.stgit@PASHA-ISP>
[Add stubs. - Paolo]
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
Clock ticks are considered as the sources of non-deterministic data for
virtual machine. This patch implements saving the clock values when they
are acquired (virtual, host clock).
When replaying the execution corresponding values are read from log and
transfered to the module, which wants to read the values.
Such a design required the clock polling to be synchronized. Sometimes
it is not true - e.g. when timeouts for timer lists are checked. In this case
we use a cached value of the clock, passing it to the client code.
Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru>
Message-Id: <20150917162427.8676.36558.stgit@PASHA-ISP.def.inno>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru>