OpenGL ES does not support conversion from the given data format
to the internal format with glTexImage2D.
Use the given data format as the internal format, and ignore
the given alpha channels with GL_TEXTURE_SWIZZLE_A in case the
format contains alpha channels.
Signed-off-by: Akihiko Odaki <akihiko.odaki@gmail.com>
Message-Id: <20210219094803.90860-1-akihiko.odaki@gmail.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
No header includes qemu-common.h after this commit, as prescribed by
qemu-common.h's file comment.
Signed-off-by: Markus Armbruster <armbru@redhat.com>
Message-Id: <20190523143508.25387-5-armbru@redhat.com>
[Rebased with conflicts resolved automatically, except for
include/hw/arm/xlnx-zynqmp.h hw/arm/nrf51_soc.c hw/arm/msf2-soc.c
block/qcow2-refcount.c block/qcow2-cluster.c block/qcow2-cache.c
target/arm/cpu.h target/lm32/cpu.h target/m68k/cpu.h target/mips/cpu.h
target/moxie/cpu.h target/nios2/cpu.h target/openrisc/cpu.h
target/riscv/cpu.h target/tilegx/cpu.h target/tricore/cpu.h
target/unicore32/cpu.h target/xtensa/cpu.h; bsd-user/main.c and
net/tap-bsd.c fixed up]
Add vertex shader which flips the texture upside down while blitting it.
Add argument to qemu_gl_run_texture_blit() to enable flipping.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Message-id: 20171010135453.6704-4-kraxel@redhat.com
With the upcoming dmabuf support in qemu there will be more users of the
shaders than just console-gl.c. So rename ConsoleGLState to
QemuGLShader, rename some functions too, move code from console-gl.c to
shaders.c.
No functional change.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Message-id: 20171010135453.6704-3-kraxel@redhat.com
Create a buffer for the vertex data and place vertexes
there at initialization time. Then just use the buffer
for each texture blit.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>