softfloat: Replace flag with bool

We have had this on the to-do list for quite some time.

Reviewed-by: Alex Bennée <alex.bennee@linaro.org>
Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
This commit is contained in:
Richard Henderson
2020-05-04 19:54:57 -07:00
parent b240c9c497
commit c120391c00
10 changed files with 174 additions and 190 deletions

View File

@@ -440,7 +440,7 @@ static inline float32 float32_set_sign(float32 a, int sign)
| significand.
*----------------------------------------------------------------------------*/
static inline float32 packFloat32(flag zSign, int zExp, uint32_t zSig)
static inline float32 packFloat32(bool zSign, int zExp, uint32_t zSig)
{
return make_float32(
(((uint32_t)zSign) << 31) + (((uint32_t)zExp) << 23) + zSig);
@@ -722,7 +722,7 @@ static inline int32_t extractFloatx80Exp(floatx80 a)
| `a'.
*----------------------------------------------------------------------------*/
static inline flag extractFloatx80Sign(floatx80 a)
static inline bool extractFloatx80Sign(floatx80 a)
{
return a.high >> 15;
}
@@ -732,7 +732,7 @@ static inline flag extractFloatx80Sign(floatx80 a)
| extended double-precision floating-point value, returning the result.
*----------------------------------------------------------------------------*/
static inline floatx80 packFloatx80(flag zSign, int32_t zExp, uint64_t zSig)
static inline floatx80 packFloatx80(bool zSign, int32_t zExp, uint64_t zSig)
{
floatx80 z;
@@ -783,7 +783,7 @@ floatx80 propagateFloatx80NaN(floatx80 a, floatx80 b, float_status *status);
| Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
floatx80 roundAndPackFloatx80(int8_t roundingPrecision, flag zSign,
floatx80 roundAndPackFloatx80(int8_t roundingPrecision, bool zSign,
int32_t zExp, uint64_t zSig0, uint64_t zSig1,
float_status *status);
@@ -797,7 +797,7 @@ floatx80 roundAndPackFloatx80(int8_t roundingPrecision, flag zSign,
*----------------------------------------------------------------------------*/
floatx80 normalizeRoundAndPackFloatx80(int8_t roundingPrecision,
flag zSign, int32_t zExp,
bool zSign, int32_t zExp,
uint64_t zSig0, uint64_t zSig1,
float_status *status);