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qom: Add an object_property_add_enum() helper function
A QOM property can be parsed as enum using the visit_type_enum()
helper function, but this forces callers to use the more complex
generic object_property_add() method when registering it. It
also requires that users of that object have access to the
string map when they want to read the property value.
This patch introduces a specialized object_property_add_enum()
method which simplifies the use of enum properties, so the
setters/getters directly get passed the int value.
typedef enum {
MYDEV_TYPE_FROG,
MYDEV_TYPE_ALLIGATOR,
MYDEV_TYPE_PLATYPUS,
MYDEV_TYPE_LAST
} MyDevType;
Then provide a table of enum <-> string mappings
static const char *const mydevtypemap[MYDEV_TYPE_LAST + 1] = {
[MYDEV_TYPE_FROG] = "frog",
[MYDEV_TYPE_ALLIGATOR] = "alligator",
[MYDEV_TYPE_PLATYPUS] = "platypus",
[MYDEV_TYPE_LAST] = NULL,
};
Assuming an object struct of
typedef struct {
Object parent_obj;
MyDevType devtype;
...other fields...
} MyDev;
The property can then be registered as follows:
static int mydev_prop_get_devtype(Object *obj,
Error **errp G_GNUC_UNUSED)
{
MyDev *dev = MYDEV(obj);
return dev->devtype;
}
static void mydev_prop_set_devtype(Object *obj,
int value,
Error **errp G_GNUC_UNUSED)
{
MyDev *dev = MYDEV(obj);
dev->devtype = value;
}
object_property_add_enum(obj, "devtype",
mydevtypemap, "MyDevType",
mydev_prop_get_devtype,
mydev_prop_set_devtype,
NULL);
Note there is no need to check the range of 'value' in
the setter, because the string->enum conversion code will
have already done that and reported an error as required.
Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
Reviewed-by: Eric Blake <eblake@redhat.com>
Signed-off-by: Andreas Färber <afaerber@suse.de>
This commit is contained in:
committed by
Andreas Färber
parent
2e4450ff43
commit
a8e3fbedc8
@@ -1343,6 +1343,25 @@ void object_property_add_bool(Object *obj, const char *name,
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void (*set)(Object *, bool, Error **),
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Error **errp);
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/**
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* object_property_add_enum:
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* @obj: the object to add a property to
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* @name: the name of the property
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* @typename: the name of the enum data type
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* @get: the getter or %NULL if the property is write-only.
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* @set: the setter or %NULL if the property is read-only
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* @errp: if an error occurs, a pointer to an area to store the error
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*
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* Add an enum property using getters/setters. This function will add a
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* property of type '@typename'.
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*/
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void object_property_add_enum(Object *obj, const char *name,
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const char *typename,
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const char * const *strings,
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int (*get)(Object *, Error **),
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void (*set)(Object *, int, Error **),
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Error **errp);
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/**
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* object_property_add_tm:
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* @obj: the object to add a property to
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