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opengl: move shader init from console-gl.c to shader.c
With the upcoming dmabuf support in qemu there will be more users of the shaders than just console-gl.c. So rename ConsoleGLState to QemuGLShader, rename some functions too, move code from console-gl.c to shaders.c. No functional change. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Message-id: 20171010135453.6704-3-kraxel@redhat.com
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@@ -90,7 +90,7 @@ void sdl2_gl_switch(DisplayChangeListener *dcl,
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scon->surface = new_surface;
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if (!new_surface) {
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console_gl_fini_context(scon->gls);
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qemu_gl_fini_shader(scon->gls);
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scon->gls = NULL;
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sdl2_window_destroy(scon);
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return;
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@@ -98,7 +98,7 @@ void sdl2_gl_switch(DisplayChangeListener *dcl,
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if (!scon->real_window) {
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sdl2_window_create(scon);
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scon->gls = console_gl_init_context();
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scon->gls = qemu_gl_init_shader();
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} else if (old_surface &&
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((surface_width(old_surface) != surface_width(new_surface)) ||
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(surface_height(old_surface) != surface_height(new_surface)))) {
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