opengl: move shader init from console-gl.c to shader.c

With the upcoming dmabuf support in qemu there will be more users of the
shaders than just console-gl.c.  So rename ConsoleGLState to
QemuGLShader, rename some functions too, move code from console-gl.c to
shaders.c.

No functional change.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Message-id: 20171010135453.6704-3-kraxel@redhat.com
This commit is contained in:
Gerd Hoffmann
2017-10-10 15:54:49 +02:00
parent 4133fa711f
commit 46e19e149f
12 changed files with 68 additions and 72 deletions

View File

@ -29,40 +29,8 @@
#include "ui/console.h"
#include "ui/shader.h"
#include "shader/texture-blit-vert.h"
#include "shader/texture-blit-frag.h"
struct ConsoleGLState {
GLint texture_blit_prog;
GLint texture_blit_vao;
};
/* ---------------------------------------------------------------------- */
ConsoleGLState *console_gl_init_context(void)
{
ConsoleGLState *gls = g_new0(ConsoleGLState, 1);
gls->texture_blit_prog = qemu_gl_create_compile_link_program
(texture_blit_vert_src, texture_blit_frag_src);
if (!gls->texture_blit_prog) {
exit(1);
}
gls->texture_blit_vao =
qemu_gl_init_texture_blit(gls->texture_blit_prog);
return gls;
}
void console_gl_fini_context(ConsoleGLState *gls)
{
if (!gls) {
return;
}
g_free(gls);
}
bool console_gl_check_format(DisplayChangeListener *dcl,
pixman_format_code_t format)
{
@ -76,7 +44,7 @@ bool console_gl_check_format(DisplayChangeListener *dcl,
}
}
void surface_gl_create_texture(ConsoleGLState *gls,
void surface_gl_create_texture(QemuGLShader *gls,
DisplaySurface *surface)
{
assert(gls);
@ -116,7 +84,7 @@ void surface_gl_create_texture(ConsoleGLState *gls,
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
}
void surface_gl_update_texture(ConsoleGLState *gls,
void surface_gl_update_texture(QemuGLShader *gls,
DisplaySurface *surface,
int x, int y, int w, int h)
{
@ -133,7 +101,7 @@ void surface_gl_update_texture(ConsoleGLState *gls,
+ surface_bytes_per_pixel(surface) * x);
}
void surface_gl_render_texture(ConsoleGLState *gls,
void surface_gl_render_texture(QemuGLShader *gls,
DisplaySurface *surface)
{
assert(gls);
@ -141,11 +109,10 @@ void surface_gl_render_texture(ConsoleGLState *gls,
glClearColor(0.1f, 0.1f, 0.1f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT);
qemu_gl_run_texture_blit(gls->texture_blit_prog,
gls->texture_blit_vao);
qemu_gl_run_texture_blit(gls);
}
void surface_gl_destroy_texture(ConsoleGLState *gls,
void surface_gl_destroy_texture(QemuGLShader *gls,
DisplaySurface *surface)
{
if (!surface || !surface->texture) {
@ -155,7 +122,7 @@ void surface_gl_destroy_texture(ConsoleGLState *gls,
surface->texture = 0;
}
void surface_gl_setup_viewport(ConsoleGLState *gls,
void surface_gl_setup_viewport(QemuGLShader *gls,
DisplaySurface *surface,
int ww, int wh)
{