replay: simplify async event processing

This patch joins replay event id and async event id into single byte in the log.
It makes processing a bit faster and log a bit smaller.

Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgalyuk@ispras.ru>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>

--

v2: minor enum fixes (suggested by Richard Henderson)
Message-Id: <165364838393.688121.8191379555130516329.stgit@pasha-ThinkPad-X280>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
This commit is contained in:
Pavel Dovgalyuk
2022-05-27 13:46:23 +03:00
committed by Paolo Bonzini
parent 60618e2d77
commit 3e21408b05
4 changed files with 31 additions and 42 deletions

View File

@ -22,7 +22,7 @@
/* Current version of the replay mechanism.
Increase it when file format changes. */
#define REPLAY_VERSION 0xe0200b
#define REPLAY_VERSION 0xe0200c
/* Size of replay log header */
#define HEADER_SIZE (sizeof(uint32_t) + sizeof(uint64_t))
@ -221,7 +221,8 @@ bool replay_has_event(void)
replay_account_executed_instructions();
res = EVENT_CHECKPOINT <= replay_state.data_kind
&& replay_state.data_kind <= EVENT_CHECKPOINT_LAST;
res = res || replay_state.data_kind == EVENT_ASYNC;
res = res || (EVENT_ASYNC <= replay_state.data_kind
&& replay_state.data_kind <= EVENT_ASYNC_LAST);
}
return res;
}