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sdl2: use framebuffer helper functions.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Message-id: 20170614084149.31314-4-kraxel@redhat.com
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@@ -7,6 +7,10 @@
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#include <SDL.h>
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#include <SDL_syswm.h>
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#ifdef CONFIG_OPENGL
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# include "ui/egl-helpers.h"
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#endif
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struct sdl2_console {
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DisplayChangeListener dcl;
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DisplaySurface *surface;
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@@ -23,8 +27,8 @@ struct sdl2_console {
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SDL_GLContext winctx;
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#ifdef CONFIG_OPENGL
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ConsoleGLState *gls;
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GLuint tex_id;
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GLuint fbo_id;
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egl_fb guest_fb;
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egl_fb win_fb;
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bool y0_top;
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bool scanout_mode;
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#endif
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