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ui/sdl2-input: use trace-events to debug key events
Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com> Signed-off-by: Volker Rümelin <vr_qemu@t-online.de> Message-id: 20200516072014.7766-8-vr_qemu@t-online.de Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
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committed by
Gerd Hoffmann
parent
7dafc6793a
commit
20a37f2fa3
@@ -27,6 +27,7 @@
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#include "ui/console.h"
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#include "ui/input.h"
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#include "ui/sdl2.h"
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#include "trace.h"
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void sdl2_process_key(struct sdl2_console *scon,
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SDL_KeyboardEvent *ev)
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@@ -38,6 +39,8 @@ void sdl2_process_key(struct sdl2_console *scon,
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return;
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}
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qcode = qemu_input_map_usb_to_qcode[ev->keysym.scancode];
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trace_sdl2_process_key(ev->keysym.scancode, qcode,
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ev->type == SDL_KEYDOWN ? "down" : "up");
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qkbd_state_key_event(scon->kbd, qcode, ev->type == SDL_KEYDOWN);
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if (!qemu_console_is_graphic(con)) {
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