input: Allow to choose console with qemu_input_is_absolute

Although an input is routed depending on the console,
qemu_input_is_absolute() had no mechanism to specify the console.

Accept QemuConsole as an argument for qemu_input_is_absolute, and let
the display know the absolute/relative state for a particular console.

Signed-off-by: Akihiko Odaki <akihiko.odaki@daynix.com>
Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230921082936.28100-1-akihiko.odaki@daynix.com>
This commit is contained in:
Akihiko Odaki
2023-09-21 17:29:34 +09:00
committed by Marc-André Lureau
parent 50d0bfd0ed
commit 0337e4123e
9 changed files with 33 additions and 49 deletions

View File

@@ -92,7 +92,6 @@ input_event_rel(int conidx, const char *axis, int value) "con %d, axis %s, value
input_event_abs(int conidx, const char *axis, int value) "con %d, axis %s, value 0x%x"
input_event_mtt(int conidx, const char *axis, int value) "con %d, axis %s, value 0x%x"
input_event_sync(void) ""
input_mouse_mode(int absolute) "absolute %d"
# sdl2-input.c
sdl2_process_key(int sdl_scancode, int qcode, const char *action) "translated SDL scancode %d to QKeyCode %d (%s)"