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input: Allow to choose console with qemu_input_is_absolute
Although an input is routed depending on the console, qemu_input_is_absolute() had no mechanism to specify the console. Accept QemuConsole as an argument for qemu_input_is_absolute, and let the display know the absolute/relative state for a particular console. Signed-off-by: Akihiko Odaki <akihiko.odaki@daynix.com> Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org> Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230921082936.28100-1-akihiko.odaki@daynix.com>
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Marc-André Lureau
parent
50d0bfd0ed
commit
0337e4123e
@@ -57,7 +57,7 @@ void qemu_input_queue_btn(QemuConsole *src, InputButton btn, bool down);
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void qemu_input_update_buttons(QemuConsole *src, uint32_t *button_map,
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uint32_t button_old, uint32_t button_new);
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bool qemu_input_is_absolute(void);
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bool qemu_input_is_absolute(QemuConsole *con);
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int qemu_input_scale_axis(int value,
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int min_in, int max_in,
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int min_out, int max_out);
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