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Add example project for h264 and opus streaming
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94
examples/streamer/dispatchqueue.cpp
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94
examples/streamer/dispatchqueue.cpp
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/*
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* libdatachannel streamer example
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* Copyright (c) 2020 Filip Klembara (in2core)
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "dispatchqueue.hpp"
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DispatchQueue::DispatchQueue(std::string name, size_t threadCount) :
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name{std::move(name)}, threads(threadCount) {
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for(size_t i = 0; i < threads.size(); i++)
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{
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threads[i] = std::thread(&DispatchQueue::dispatchThreadHandler, this);
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}
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}
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DispatchQueue::~DispatchQueue() {
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// Signal to dispatch threads that it's time to wrap up
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std::unique_lock<std::mutex> lock(lockMutex);
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quit = true;
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lock.unlock();
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condition.notify_all();
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// Wait for threads to finish before we exit
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for(size_t i = 0; i < threads.size(); i++)
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{
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if(threads[i].joinable())
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{
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threads[i].join();
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}
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}
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}
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void DispatchQueue::removePending() {
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std::unique_lock<std::mutex> lock(lockMutex);
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queue = {};
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}
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void DispatchQueue::dispatch(const fp_t& op) {
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std::unique_lock<std::mutex> lock(lockMutex);
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queue.push(op);
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// Manual unlocking is done before notifying, to avoid waking up
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// the waiting thread only to block again (see notify_one for details)
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lock.unlock();
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condition.notify_one();
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}
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void DispatchQueue::dispatch(fp_t&& op) {
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std::unique_lock<std::mutex> lock(lockMutex);
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queue.push(std::move(op));
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// Manual unlocking is done before notifying, to avoid waking up
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// the waiting thread only to block again (see notify_one for details)
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lock.unlock();
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condition.notify_one();
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}
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void DispatchQueue::dispatchThreadHandler(void) {
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std::unique_lock<std::mutex> lock(lockMutex);
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do {
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//Wait until we have data or a quit signal
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condition.wait(lock, [this]{
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return (queue.size() || quit);
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});
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//after wait, we own the lock
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if(!quit && queue.size())
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{
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auto op = std::move(queue.front());
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queue.pop();
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//unlock now that we're done messing with the queue
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lock.unlock();
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op();
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lock.lock();
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}
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} while (!quit);
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}
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